Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/lib/sh_items.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.Item = {}
Quantum.Items = {}
function Quantum.Item.Create( itemid, args )
local item = {
id = itemid,
name = args.name || "ERROR", -- items name
desc = args.desc || "ERROR: Some idiot forgot to give this item a description.", -- items description
model = args.model || "models/props_phx/gears/bevel12.mdl", -- items model
stack = args.stack || 1, -- items max stack size
soulbound = args.soulbound, -- if item could be dropped/traded to other players
equipable = args.equipable, -- equipable or not
rarity = args.rarity || Quantum.Rarity.Trash, -- rarity of the item
usefunction = args.usefunction, -- use function
consumefunction = args.consumefunction --consume function
}
item.stack = math.Clamp( item.stack, 1, Quantum.Inventory.MaxStackSize ) -- clamp it so it does not go over the max size
Quantum.Items[itemid] = item
return item
end
function Quantum.Item.Get( id )
return Quantum.Items[id]
end