Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua

47 lines
1.5 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local log = {}
local scale = Quantum.Client.ResolutionScale
local padding = 10 * scale
local padding_s = 4 * scale
local theme = Quantum.Client.Menu.GetAPI( "theme" )
function log.createinfobox( title, text, parent )
local fw, fh = parent:GetSize()
local box = vgui.Create( "DPanel", parent )
box:SetSize( 775 * scale, 200 * scale )
box.Paint = function( self ) theme.blurpanel( self, Color( 0, 0, 0, 0 ) ) end
box.w, box.h = box:GetSize()
box:SetPos( fw/2 - box.w/2, fh*0.8 - box.h/2 )
box.x, box.y = box:GetPos()
local header = vgui.Create( "DLabel", parent )
header:SetText( title )
header:SetFont( "q_header_s" )
header:SetTextColor( Color( 255, 255, 255, 220 ) )
header:SizeToContents()
header.w, header.h = header:GetSize()
header:SetPos( box.x - box.w/2 + header.w/2, box.y )
local scroll = vgui.Create( "DScrollPanel", box )
scroll:SetSize( box:GetSize() )
scroll.Paint = function( self ) end
local sb = scroll:GetVBar()
sb.Paint = function( self ) end
function sb.btnGrip:Paint()
theme.button( self, Color( 0, 0, 0, 80 ) )
end
sb.btnUp:SetSize(0,0)
sb.btnDown:SetSize(0,0)
return box
end
return log