Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/core/sh_player_binds.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
if SERVER then
local keyfuncs = {
["mainMenu"] = function( pl )
Quantum.Net.OpenMenu( pl, "main", { chars = Quantum.Server.Char.GetPlayerChars_cl( pl ), resume = true } )
end,
["charinfo"] = function( pl )
Quantum.Net.OpenMenu( pl, "charinfo", { char = {
model = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).model,
name = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).name,
money = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).money
}, items = {} } )
end
}
function GM:KeyRelease( ply, key )
if( keyfuncs[key] ) then keyfuncs[key]( ply ) end
end
function GM:ShowHelp( ply ) keyfuncs["mainMenu"]( ply ) end
function GM:ShowSpare2( ply ) keyfuncs["charinfo"]( ply ) end
end