Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/lib/cl_menu_pages.lua

58 lines
1.9 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local page = {}
local scale = Quantum.Client.ResolutionScale
local padding = 10 * scale
local padding_s = 4 * scale
local theme = Quantum.Client.Menu.GetAPI( "theme" )
function page.New( parent, args )
-- check the vars
args.w, args.h = parent:GetSize()
args.x, args.y = 0, 0
args.closeW = args.closeW || 90 * scale
args.closeH = args.closeH || 20 * scale
args.closeX = args.closeX || padding
args.closeY = args.closeY || padding
--
local p = vgui.Create( "DPanel", parent )
p.w, p.h = args.w, args.h
p.x, p.y = args.x, args.y
p:SetSize( p.w, p.h )
p:SetPos( p.x, p.y )
p.Paint = args.Paint || function( self, w, h )
-- Draw nothing, unless this function is overwritten
end
p.OnClose = args.OnClose || function() end
local close = vgui.Create( "DButton", p )
close:SetText( args.CloseButtonText || "Close" )
close:SetTextColor( args.CloseButtonTextColor || Color( 0, 0, 0, 255 ) )
close:SetFont( args.CloseButtonFont || "q_text" )
--close:SetSize( args.closeW, args.closeH )
close:SizeToContents()
local closeW, closeH = close:GetSize()
close:SetSize( closeW + padding*2, closeH )
close:SetPos( args.closeX, args.closeY )
close.DoClick = function()
surface.PlaySound( "UI/buttonclick.wav" )
p:Remove()
end
close.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
close.Paint = args.CloseButtonPaint || function( self, w, h )
theme.sharpbutton( self )
end
return p, close
end
return page