Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_main.lua

334 lines
9.1 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local main = {}
local theme = Quantum.Client.Menu.GetAPI( "theme" )
local surebox = Quantum.Client.Menu.GetAPI( "sure" )
local scenes = {
["rp_truenorth_v1a_livin"] = {
[1] = {
[1] = {
fov = 60,
velocity = 1,
pos1 = Vector( 3473.962158, -5456.522949, 4205.845703 ),
ang1 = Angle( 6.283165, -108.298935, 0.000000 )
}
},
[2] = {
[1] = {
fov = 70,
velocity = 1,
pos1 = Vector( 10481.976562, -6193.810059, 5464.451172 ),
ang1 = Angle( 3.220725, 103.288849, 0.000000 )
}
},
[3] = {
[1] = {
fov = 85,
velocity = 1,
pos1 = Vector( 6285.742676, -14192.770508, 53.289391 ),
ang1 = Angle( -0.052740, 158.862747, 0.000000 )
}
},
[4] = {
[1] = {
fov = 85,
velocity = 1,
pos1 = Vector( -11803.785156, -13864.571289, -39.331917 ),
ang1 = Angle( 7.180876, 118.805817, 0.000000 )
}
}
},
--
["rp_dunwood_eu"] = {
[1] = {
[1] = {
fov = 80,
velocity = 1,
pos1 = Vector( 3845.0456542969, 10594.700195313, 1220.03125 ),
ang1 = Angle( -43.528274536133, -141.58242797852, 0 )
}
}
}
}
function main.open(dt)
if( !f ) then
if( IsValid( Quantum.Client.CurMenu ) ) then Quantum.Client.CurMenu:Close() end
Quantum.Client.IsInMenu = true -- hide the hud
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
local buttonWidth = 400 * resScale
local buttonColor = Color( 20, 20, 20, 180 )
local buttonTextColor = Color( 255, 255, 255, 255 )
local buttonFont = "q_button_l"
local f = vgui.Create( "DFrame" )
f:SetSize( sw, sh )
f:SetTitle( "" )
f:SetDraggable( false )
f:ShowCloseButton( false )
f:MakePopup()
f.Paint = function( self )
theme.renderblur( self, 2, 7 )
end
if( scenes[ game.GetMap() ] != nil ) then
Quantum.Client.Cam.Start( scenes[ game.GetMap() ][math.random( 1, table.Count(scenes[ game.GetMap() ])) ], false )
else
Quantum.Error( "There are no scenes for this map! Aborting scene..." )
end
local version = vgui.Create( "DLabel", f )
version:SetText( "Quantum Version: " .. Quantum.Version )
version:SetFont( "q_text2" )
version:SetTextColor( Color( 255, 255, 255, 80 ) )
version:SizeToContents()
version.w, version.h = version:GetSize()
version:SetPos( padding, padding )
local tFrame = vgui.Create( "DPanel", f )
tFrame:SetSize( sw, 150 * resScale )
tFrame.w, tFrame.h = tFrame:GetSize()
tFrame:SetPos( 0, sh/4.5 - tFrame.h/2 )
tFrame.Paint = function( self, w, h )
theme.titleframe( self )
end
local title = vgui.Create( "DLabel", tFrame )
title:SetText( Quantum.ServerTitle || "[ERROR COULD NOT FIND TITLE]" )
title:SetFont( "q_title" )
title:SetTextColor( Color( 255, 255, 255, 225 ) )
title:SizeToContents()
title.w, title.h = title:GetSize()
title.Paint = function( self )
--theme.blurpanel( self, Color( 0, 0, 0, 150 ) )
end
local sub = vgui.Create( "DLabel", tFrame )
sub:SetText( "Run by Quantum, created by AlmTech" )
sub:SetFont( "q_subtitle" )
sub:SetTextColor( Color( 255, 255, 255, 150 ) )
sub:SizeToContents()
sub.w, sub.h = sub:GetSize()
sub.Paint = function( self )
--theme.blurpanel( self, Color( 0, 0, 0, 90 ) )
end
---- Align it ----
title:SetPos( tFrame.w/2 - title.w/2, tFrame.h/2 - ( title.h + sub.h )/2 )
title.x, title.y = title:GetPos()
sub:SetPos( tFrame.w/2 - sub.w/2, title.y + sub.h + padding*2 )
sub.x, sub.y = sub:GetPos()
---- BUTTONS ----
local xbasepos = 0 --padding*6
local ybasepos = sh*0.775 - padding*20
local ypos = ybasepos
local contBtnAlign = 4
-- resume button
if( dt.cont.resume ) then
local res = vgui.Create( "DButton", f )
res:SetText( "Resume Game" )
res.txt = "Resume Game"
res:SizeToContents()
res.w, res.h = res:GetSize()
res:SetSize( buttonWidth, res.h )
res.w, res.h = res:GetSize()
res:SetPos( xbasepos, ypos )
res.x, res.y = res:GetPos()
res.Paint = function( self )
--theme.sharpbutton( self, buttonColor )
-- theme.fadebutton( self, 1, Color( 90, 90, 240 ) )
theme.fadebutton( self, 1, nil, buttonFont, buttonTextColor )
end
res.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
f:Close()
Quantum.Client.Cam.Stop()
Quantum.Client.IsInMenu = false
end
res.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
res:SetContentAlignment( contBtnAlign )
ypos = ypos + res.h + padding * 1.5
end
-- play button
local play = vgui.Create( "DButton", f )
play:SetText( "" ) -- why cant we just set the texts posistion :(
play.txt = "Play"
play:SizeToContents()
play.w, play.h = play:GetSize()
surface.SetFont( buttonFont )
play.w, play.h = surface.GetTextSize( "AAAAA" )
play:SetSize( buttonWidth, play.h )
play.w, play.h = play:GetSize()
if( dt.cont.resume ) then
play:SetText( "Change Character" )
play:SizeToContents()
play.w, play.h = play:GetSize()
play:SetSize( buttonWidth, play.h )
play.w, play.h = play:GetSize()
end
play:SetTextColor( buttonTextColor )
play:SetPos( xbasepos, ypos )
play.Paint = function( self )
--theme.sharpbutton( self, buttonColor )
theme.fadebutton( self, 1, nil, buttonFont, buttonTextColor )
end
play.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
f:Close()
Quantum.Client.Menu.Menus["character"].open( dt )
end
play.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
play:SetContentAlignment( contBtnAlign )
ypos = ypos + play.h + padding * 1.5
-- Settings button
local settings = vgui.Create( "DButton", f )
settings:SetText( "" )
settings.txt = "Settings"
settings:SetFont( buttonFont )
settings:SetTextColor( buttonTextColor )
settings:SizeToContents()
settings.w, settings.h = settings:GetSize()
settings:SetSize( buttonWidth, settings.h )
settings.w, settings.h = settings:GetSize()
settings:SetPos( xbasepos, ypos )
settings.x, settings.y = settings:GetPos()
settings.Paint = function( self )
--theme.sharpbutton( self, buttonColor )
theme.fadebutton( self, 1, nil, buttonFont, buttonTextColor )
end
settings.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
end
settings.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
settings:SetContentAlignment( contBtnAlign )
ypos = ypos + settings.h + padding * 1.5
-- Workshop button
local ws = vgui.Create( "DButton", f )
ws:SetText( "" )
ws.txt = "Steam Workshop"
ws:SetFont( buttonFont )
ws:SetTextColor( buttonTextColor )
ws:SizeToContents()
ws.w, ws.h = ws:GetSize()
ws:SetSize( buttonWidth, ws.h )
ws.w, ws.h = ws:GetSize()
ws:SetPos( xbasepos, ypos )
ws.x, ws.y = ws:GetPos()
ws.Paint = function( self )
--theme.sharpbutton( self, buttonColor )
theme.fadebutton( self, 1, nil, buttonFont, buttonTextColor )
end
ws.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
gui.OpenURL( Quantum.WorkshopLink )
end
ws.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
ws:SetContentAlignment( contBtnAlign )
ypos = ypos + ws.h + padding * 1.5
-- Discord server invite button
local inv = vgui.Create( "DButton", f )
inv:SetText( "" )
inv.txt = "Discord Invite"
inv:SetFont( buttonFont )
inv:SetTextColor( buttonTextColor )
inv:SizeToContents()
inv.w, inv.h = inv:GetSize()
inv:SetSize( buttonWidth, inv.h )
inv.w, inv.h = inv:GetSize()
inv:SetPos( xbasepos, ypos )
inv.x, inv.y = inv:GetPos()
inv.Paint = function( self )
--theme.sharpbutton( self, buttonColor )
theme.fadebutton( self, 1, nil, buttonFont, buttonTextColor )
end
inv.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
gui.OpenURL( Quantum.DiscordInvite )
end
inv.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
inv:SetContentAlignment( contBtnAlign )
ypos = ypos + inv.h + padding * 1.5
-- Quit button
local quit = vgui.Create( "DButton", f )
quit:SetText( "" )
quit.txt = "Disconnect"
quit:SetFont( buttonFont )
quit:SetTextColor( buttonTextColor )
quit:SizeToContents()
quit.w, quit.h = quit:GetSize()
quit:SetSize( buttonWidth, quit.h )
quit.w, quit.h = quit:GetSize()
quit:SetPos( xbasepos, ypos )
quit.x, quit.y = quit:GetPos()
quit.Paint = function( self )
--theme.sharpbutton( self, buttonColor )
theme.fadebutton( self, 1, nil, buttonFont, buttonTextColor )
end
quit.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
surebox.open( "You are about to leave the server.", self:GetParent(), function()
LocalPlayer():ConCommand("disconnect")
end)
end
quit.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
quit:SetContentAlignment( contBtnAlign )
end
end
return main