Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_intro.lua

106 lines
3.9 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local intro = {}
local log = Quantum.Client.Menu.GetAPI( "dialogue" )
local theme = Quantum.Client.Menu.GetAPI( "theme" )
local scenes = { -- 5031.821777 3866.334961 120.090790;setang 0.898059 56.421352 0.000000
["rp_truenorth_v1a_livin"] = {
[1] = {
fov = 70,
velocity = 10,
pos1 = Vector(5062.544434, 3264.783447, 136.604355),
pos2 = Vector(5031.821777, 3866.334961, 120.090790),
ang1 = Angle(0.370070, 90.952415, 0.000000),
ang2 = Angle(0.898059, 56.421352, 0.000000)
},
[2] = {
fov = 80,
velocity = 14,
pos1 = Vector(6879, 4135, 72),
pos2 = Vector(8760, 2740, 86),
ang1 = Angle(0.686861, -43.159401, 0.000000),
ang2 = Angle(1, -104, 0)
},
[3] = {
fov = 70,
velocity = 8,
pos1 = Vector( 8917, 2194, 83 ),
pos2 = Vector( 8312, 2265, 83 ),
ang1 = Angle( 2, -123, 0 ),
ang2 = Angle( 3, -41, 0 )
}
}
}
function intro.open( dt )
local chars = dt.cont
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
if( !f ) then
Quantum.Client.IsInMenu = true -- hide the hud
local f = vgui.Create( "DFrame" )
f:SetSize( sw, sh )
f:SetTitle( "" )
f:ShowCloseButton( false )
f.Paint = function( self, w, h )
surface.SetDrawColor( Color( 20, 20, 20, 255 ) )
local height = 90 * resScale
surface.DrawRect( 0, 0, w, 90 * resScale )
surface.DrawRect( 0, h - height, w, height )
end
f:SetDraggable( false )
f:MakePopup()
function f:OnClose()
Quantum.Client.IsInMenu = false
Quantum.Client.Cam.Stop() -- stop the cinematic
end
f.w, f.h = f:GetSize()
local skip = vgui.Create( "DButton", f )
skip:SetText( "Skip Intro" )
skip:SetFont( "q_button_m" )
skip:SetTextColor( Color( 255, 255, 255, 255 ) )
skip:SizeToContents()
skip.Paint = function( self ) theme.skipbutton( self, Color( 0, 0, 0, 0 ) ) end
skip.w, skip.h = skip:GetSize()
skip:SetPos( f.w - skip.w - padding, f.h - skip.h - padding )
skip.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
f:Close()
end
skip.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
Quantum.Client.Cam.Start( scenes[game.GetMap()], false ) -- start the cinematic
local logdata = {
[1] = {
title = "Welcome!",
text = "Welcome to the server! This server is running the Quantum framework which was developed by AlmTech.\n\nDuring this awesome cinematic you will be shown what you can do on the server. Starting with the basics."
},
[2] = {
title = "Classes & Professions",
text = "You can learn a profession at any teacher NPC. Professions unlocks certian abilities to craft, cook and gather certain resources."
},
[3] = {
title = "Classes & Professions",
text = "Some character classes are better at certain things but worse at other things. But your class does not define your journey on this server."
}
}
local box = log.createinfobox( logdata, f )
end
end
return intro