Quantum is a Garry's Mod RPG framework.
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quantum/plugins/plugin_addweaponsasitems.lua

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-- This plugin was made by AlmTech and comes with the master branch of Quantum
-- This plugin creates items for all of the weapons in the game using "weapons.GetList"
-- https://wiki.garrysmod.com/page/weapons/GetList
-- Feel free to remove it if you do not like it or to make your own.
local plugin = {}
function plugin.getAllWeaponID()
local returnTbl = {}
for _, wep in pairs( weapons.GetList() ) do
if( wep.ClassName != "weapon_base" && wep.ClassName != "quantum_hands" && wep.ClassName != "quantum_keys" ) then -- do not want them
returnTbl[ #returnTbl + 1 ] = wep.ClassName
end
end
return returnTbl
end
function plugin.CreateItems( weps )
for _, wepID in pairs( weps ) do
local swepTbl = weapons.Get( wepID )
Quantum.Item.Create( wepID, {
name = swepTbl.PrintName ,
desc = swepTbl.Purpose,
model = swepTbl.WorldModel,
rarity = Quantum.Rarity.Common,
equipslot = Quantum.EquipSlots.Weapon,
equipgive = wepID
} )
end
end
hook.Add( "PostGamemodeLoaded", "Quantum_Plugin_AddAllWeaponsAsItems", function()
local weps = plugin.getAllWeaponID()
plugin.CreateItems( weps )
end)
local weps = plugin.getAllWeaponID()
plugin.CreateItems( weps )