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41 lines
1.2 KiB
41 lines
1.2 KiB
-- This plugin was made by AlmTech and comes with the master branch of Quantum
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-- This plugin creates items for all of the weapons in the game using "weapons.GetList"
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-- https://wiki.garrysmod.com/page/weapons/GetList
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-- Feel free to remove it if you do not like it or to make your own.
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local plugin = {}
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function plugin.getAllWeaponID()
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local returnTbl = {}
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for _, wep in pairs( weapons.GetList() ) do
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if( wep.ClassName != "weapon_base" && wep.ClassName != "quantum_hands" && wep.ClassName != "quantum_keys" ) then -- do not want them
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returnTbl[ #returnTbl + 1 ] = wep.ClassName
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end
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end
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return returnTbl
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end
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function plugin.CreateItems( weps )
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for _, wepID in pairs( weps ) do
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local swepTbl = weapons.Get( wepID )
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Quantum.Item.Create( wepID, {
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name = swepTbl.PrintName ,
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desc = swepTbl.Purpose,
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model = swepTbl.WorldModel,
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rarity = Quantum.Rarity.Common,
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equipslot = Quantum.EquipSlots.Weapon,
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equipgive = wepID
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} )
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end
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end
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hook.Add( "PostGamemodeLoaded", "Quantum_Plugin_AddAllWeaponsAsItems", function()
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local weps = plugin.getAllWeaponID()
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plugin.CreateItems( weps )
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end)
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local weps = plugin.getAllWeaponID()
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plugin.CreateItems( weps ) |