Quantum is a Garry's Mod RPG framework.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
quantum/gamemode/engine/lib/server/sv_crafting.lua

71 lines
2.1 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.Server.Crafting = {}
local function setPlayerIsCrafting( pl, iscrafting )
pl.iscrafting = iscrafting
pl:SetNWBool( "Quantum_Craft_IsCrafting", iscrafting )
end
local function isPlayerCrafting( pl ) return pl.iscrafting end
local function cancelCrafting( pl )
if( timer.Exists( "Quantum_Crafting_" .. pl:SteamID64() ) ) then
timer.Stop( "Quantum_Crafting_" .. pl:SteamID64() )
end
end
function Quantum.Server.Crafting.MakeItem( pl, itemid )
local recipe = Quantum.Recipe.Get( itemid )
local char = Quantum.Server.Char.GetCurrentCharacter( pl )
local inv = Quantum.Server.Char.GetInventory( char )
if( recipe != nil ) then
local canMake, failedReq = Quantum.Recipe.CanMake( inv, itemid )
if( canMake ) then
cancelCrafting( pl ) -- stop the crafting if the player is allready crafting something
-- and then craft this item instead
setPlayerIsCrafting( pl, true )
timer.Create( "Quantum_Crafting_" .. pl:SteamID64(), recipe.delay, 1, function()
-- remove the ingridients from the players inv
Quantum.Server.Inventory.FindItemSlots( pl, itemid, inv )
for k, reqItem in pairs( recipe.recipe ) do
print( "##", k, reqItem.item )
end
-- create item
end)
else
-- Dont make the item
Quantum.Notify.Deny( pl, "You don't have sufficient resources to create that item!" )
end
end
setPlayerIsCrafting( pl, false ) -- when everything is done then set this to false
end
local function isMoving( vec )
return vec.x != 0 || vec.y != 0 || vec.z != 0
end
hook.Add( "Move", "Quantum_Velocity_test", function( ply, mv ) -- a hook to check if the player is moving when crafting
if( ply.isloaded ) then
if( isPlayerCrafting( ply ) ) then
if( isMoving( mv:GetVelocity() ) ) then
cancelCrafting( ply ) -- if so then make the player stop crafting
end
end
end
end)