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69 lines
1.8 KiB
69 lines
1.8 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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-- NPC Nodes --
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Quantum.Node.Create( "generalvendor", {
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name = "General Goods Vendor",
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model = "models/kleiner.mdl",
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type = Quantum.NodeType.npc,
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dialogueID = "npc_generalvendor",
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voiceLines = {
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"vo/coast/odessa/nlo_cub_hello.wav",
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"vo/coast/odessa/male01/nlo_citizen_greet01.wav",
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"vo/coast/odessa/male01/nlo_citizen_greet02.wav",
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"vo/coast/odessa/male01/nlo_citizen_greet03.wav",
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"vo/coast/odessa/male01/nlo_citizen_greet04.wav"
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},
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damageSounds = {
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"vo/npc/male01/ow01.wav",
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"vo/npc/male01/ow02.wav",
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"vo/npc/male01/pain01.wav",
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"vo/npc/male01/pain02.wav",
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"vo/npc/male01/pain03.wav",
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"vo/npc/male01/pain04.wav",
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"vo/npc/male01/pain05.wav",
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"vo/npc/male01/pain06.wav",
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"vo/npc/male01/pain07.wav",
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"vo/npc/male01/pain08.wav",
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"vo/npc/male01/pain09.wav"
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},
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} )
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-- Resource Nodes --
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local miningTools = { "tool_pickaxe" }
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Quantum.Node.Create( "stone", {
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type = Quantum.NodeType.resource,
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canGather = true,
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name = "Stone",
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model = "models/props/cs_militia/militiarock05.mdl",
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toolids = miningTools,
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give = {
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{ item = "rock", amount = 1 },
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{ item = "rock", amount = 2 }
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},
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giveprobability = 1/2,
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health = 20,
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respawn = 10
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} )
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Quantum.Node.Create( "bigstone", {
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type = Quantum.NodeType.resource,
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canGather = true,
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name = "Big Stone",
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model = "models/props/cs_militia/militiarock03.mdl",
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toolids = miningTools,
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give = {
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{ item = "rock", amount = 1 },
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{ item = "rock", amount = 2 }
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},
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giveprobability = 3/4,
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health = 20,
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respawn = 10
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} ) |