Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua

125 lines
3.8 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
-- This is mainly used for cinematic, do not confuse it with NPC dialogue
local log = {}
local scale = Quantum.Client.ResolutionScale
local padding = 10 * scale
local padding_s = 4 * scale
local theme = Quantum.Client.Menu.GetAPI( "theme" )
function log.createDialogueBox( logdata, parent )
cinematic = cinematic || true
local fw, fh = parent:GetSize()
local logtext = logdata["init"].question
local box = vgui.Create( "DPanel", parent )
box:SetSize( 775 * scale, 80 * scale )
box.Paint = theme.sharpblurpanel( self )
box.w, box.h = box:GetSize()
box:SetPos( fw/2 - box.w/2, fh*0.7 - box.h/2 )
box.x, box.y = box:GetPos()
local scroll = vgui.Create( "DScrollPanel", box )
scroll:SetSize( box:GetSize() )
scroll.Paint = function( self ) end
local sb = scroll:GetVBar()
sb.Paint = function( self ) end
function sb.btnGrip:Paint()
theme.button( self, Color( 0, 0, 0, 0 ) )
end
sb.btnUp:SetSize(0,0)
sb.btnDown:SetSize(0,0)
scroll.w, scroll.h = scroll:GetSize()
local text = vgui.Create( "DLabel", scroll )
text:SetText( logtext )
text:SetFont( "q_dialogue_question" )
text:SetTextColor( Color( 240, 240, 240, 255 ) )
text:SetSize( scroll.w * 0.95, scroll.h * 0.95 )
text:SetWrap( true )
text.w, text.h = text:GetSize()
text:SetPos( scroll.w/2 - text.w/2, 0 )
return box
end
function log.createinfobox( logdata, parent, cinematic )
cinematic = cinematic || true
local fw, fh = parent:GetSize()
local logtitle = logdata[1].title
local logtext = logdata[1].text
local box = vgui.Create( "DPanel", parent )
box:SetSize( 775 * scale, 200 * scale )
box.Paint = function( self ) theme.sharpblurpanel( self ) end
box.w, box.h = box:GetSize()
box:SetPos( fw/2 - box.w/2, fh*0.8 - box.h/2 )
box.x, box.y = box:GetPos()
local header = vgui.Create( "DLabel", parent )
header:SetFont( "q_header_s" )
header:SetTextColor( Color( 255, 255, 255, 220 ) )
header:SizeToContents()
header.w, header.h = header:GetSize()
header:SetPos( box.x, ( box.y - header.h ) - padding/2 )
header.Think = function( self )
if( Quantum.Client.Cam.Temp != nil ) then
if( logdata[Quantum.Client.Cam.Temp.scene_index] != nil ) then
if( logdata[Quantum.Client.Cam.Temp.scene_index].title != nil ) then
self:SetVisible( true )
self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].title )
surface.SetFont( self:GetFont() )
local tw, th = surface.GetTextSize( self:GetText() )
self:SetSize( tw * 1.1, th * 1.1 )
end
end
end
end
header.Paint = function( self )
theme.sharpblurpanel( self )
end
header:SetContentAlignment( 5 )
local scroll = vgui.Create( "DScrollPanel", box )
scroll:SetSize( box:GetSize() )
scroll.Paint = function( self ) end
local sb = scroll:GetVBar()
sb.Paint = function( self ) end
function sb.btnGrip:Paint()
theme.button( self, Color( 0, 0, 0, 0 ) )
end
sb.btnUp:SetSize(0,0)
sb.btnDown:SetSize(0,0)
scroll.w, scroll.h = scroll:GetSize()
local text = vgui.Create( "DLabel", scroll )
text:SetText( logtext )
text:SetFont( "q_info" )
text:SetTextColor( Color( 240, 240, 240, 255 ) )
text:SetSize( scroll.w * 0.95, scroll.h * 0.95 )
text:SetWrap( true )
text.w, text.h = text:GetSize()
text:SetPos( scroll.w/2 - text.w/2, 0 )
text.Think = function( self )
if( Quantum.Client.Cam.Temp != nil && cinematic ) then
if( logdata[Quantum.Client.Cam.Temp.scene_index] != nil ) then
self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].text )
end
end
end
return box
end
return log