Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/cl_init.lua

86 lines
2.2 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
if CLIENT then
include( "shared.lua" )
Quantum.Client = Quantum.Client || {}
Quantum.Client.Cache = Quantum.Client.Cache || {}
include( "engine/vars/cl_vars.lua" )
local function loadCoreFiles()
local fol = GM.FolderName .. "/gamemode/engine/core/"
local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
for _, file in pairs( shFiles ) do
include( fol .. file )
end
local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
for _, file in pairs( clFiles ) do
include( fol .. "client/" .. file )
end
end
local function loadLibFiles()
local fol = GM.FolderName .. "/gamemode/engine/lib/"
local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
for _, file in pairs( shFiles ) do
AddCSLuaFile( fol .. file )
include( fol .. file )
end
local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
for _, file in pairs( clFiles ) do
include( fol .. "client/" .. file )
end
end
local function loadAllDermaMenus()
local fol = GM.FolderName .. "/gamemode/engine/derma/"
include( fol .. "cl_menu.lua" )
end
local function loadAllItemsAndEffects()
include( "settings/sh_items.lua" )
include( "settings/sh_effects.lua" )
include( "settings/sh_crafting_stations.lua" )
include( "settings/sh_recipes.lua" )
end
local function loadPlugins()
local fol = GM.FolderName .. "/plugins/"
local pluginFiles = file.Find( fol .. "plugin_*.lua", "LUA" )
if( #pluginFiles > 0 ) then
for _, file in pairs( pluginFiles ) do
include( fol .. file )
end
end
end
function Quantum.Client.Load()
local fol = GM.FolderName .. "/gamemode/engine/core/"
loadCoreFiles()
loadLibFiles()
loadAllDermaMenus()
Quantum.Debug( "Loaded all files." )
-- add all of the items & effects
loadAllItemsAndEffects()
Quantum.Debug( "Loaded all items & effects." )
-- load all of the plugins
loadPlugins()
Quantum.Debug( "Loaded all plugins." )
end
Quantum.Client.Load()
end