You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
280 lines
8.4 KiB
280 lines
8.4 KiB
-- __ _ _______ _ __
|
|
-- / / /\ | | |__ __| | | \ \
|
|
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
|
|
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
|
|
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
|
|
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
|
|
|
|
Quantum.Server.Inventory = {}
|
|
|
|
Quantum.Inventory.Size = Quantum.Inventory.Width * Quantum.Inventory.Height
|
|
|
|
function Quantum.Server.Inventory.Create( char )
|
|
char.inventory = {}
|
|
char.equiped = {
|
|
[Quantum.EquipSlots.Head] = -1, -- -1 means that it is empty
|
|
[Quantum.EquipSlots.Chest] = -1,
|
|
[Quantum.EquipSlots.Legs] = -1,
|
|
[Quantum.EquipSlots.Boots] = -1,
|
|
[Quantum.EquipSlots.Weapon] = -1
|
|
}
|
|
char.effects = {}
|
|
|
|
return char.inventory
|
|
end
|
|
|
|
local function isEquippable( item )
|
|
return item.equipslot != nil
|
|
end
|
|
|
|
local function isStackable( item )
|
|
return item.stack || false
|
|
end
|
|
|
|
function Quantum.Server.Inventory.SetEquipSlotItem( pl, itemindex )
|
|
local char = Quantum.Server.Char.GetCurrentCharacter( pl )
|
|
local slotitem = Quantum.Server.Inventory.GetSlotItem( char, index )
|
|
local itemTbl = Quantum.Item.Get( slotitem[1] )
|
|
|
|
local equipslot = itemTbl.equipslot
|
|
|
|
if( equipslot == nil ) then
|
|
Quantum.Error( tostring(pl) .. " tried to equip an non-equipable item (" .. tostring(itemTbl[1]) .. ")" )
|
|
return
|
|
else
|
|
|
|
end
|
|
end
|
|
|
|
function Quantum.Server.Inventory.SetSlotItem( pl, char, pos, itemid, amount )
|
|
local setItemTbl = {}
|
|
if( amount < 1 ) then
|
|
setItemTbl = nil
|
|
else
|
|
local item = Quantum.Item.Get( itemid )
|
|
if( isEquippable( item ) || !isStackable( item ) ) then
|
|
amount = nil
|
|
setItemTbl = { itemid }
|
|
else
|
|
amount = amount || 1
|
|
setItemTbl = { itemid, amount }
|
|
end
|
|
end
|
|
|
|
char.inventory[pos] = setItemTbl -- remove the item
|
|
-- Sent the new data to the client
|
|
Quantum.Net.Inventory.SetItem( pl, pos, itemid, amount )
|
|
end
|
|
|
|
function Quantum.Server.Inventory.GetSlotItem( char, pos ) return char.inventory[pos] end
|
|
|
|
function Quantum.Server.Inventory.FindStackable( char, item )
|
|
if( item.stack ) then
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
for i, item2 in pairs( inv ) do
|
|
if( item2[1] == item.id && item2[2] < item.stack ) then -- if the item is stackable and it is the same item
|
|
return i -- return its index
|
|
end
|
|
end
|
|
else
|
|
return
|
|
end
|
|
end
|
|
|
|
function Quantum.Server.Inventory.FindItemSpot( char )
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
local pos = 0
|
|
|
|
local item
|
|
for ii = 1, Quantum.Inventory.Width * Quantum.Inventory.Height, 1 do
|
|
item = inv[ii]
|
|
if( item == nil ) then
|
|
pos = ii
|
|
break
|
|
end
|
|
end
|
|
return pos
|
|
end
|
|
|
|
local function getStackSize( char, item )
|
|
return item.stack || 1
|
|
end
|
|
|
|
local function sortItem( pl, char, itemid, amount )
|
|
|
|
Quantum.Debug( "--Stacking Debug--" )
|
|
|
|
local item = Quantum.Item.Get( itemid )
|
|
local slotitem = Quantum.Server.Inventory.GetSlotItem( char, index )
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
|
|
local stacksize = getStackSize( char, item )
|
|
|
|
local index = Quantum.Server.Inventory.FindStackable( char, item ) || #inv + 1
|
|
|
|
local rest = amount
|
|
if( slotitem != nil ) then rest = rest + slotitem[2] end
|
|
|
|
local count = 0
|
|
|
|
local itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index )
|
|
|
|
if( itemInSlot != nil ) then
|
|
if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then
|
|
|
|
local add = itemInSlot[2] + amount
|
|
if( add > stacksize ) then
|
|
rest = rest - ( stacksize - itemInSlot[2] )
|
|
else
|
|
rest = rest - amount
|
|
end
|
|
local setAmt = math.Clamp( add, 1, stacksize )
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, index, itemid, setAmt )
|
|
|
|
print( "1", itemid, setAmt, rest, index )
|
|
|
|
end
|
|
else
|
|
local setAmt = math.Clamp( amount, 1, stacksize )
|
|
local pos = Quantum.Server.Inventory.FindItemSpot( char )
|
|
rest = rest - setAmt
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, pos, itemid, setAmt )
|
|
|
|
print( "2", itemid, setAmt, rest, pos )
|
|
end
|
|
|
|
while( rest >= stacksize ) do
|
|
count = count + 1
|
|
|
|
if( count == 1 ) then
|
|
local setAmt = math.Clamp( amount, 1, stacksize )
|
|
|
|
if( itemInSlot != nil ) then
|
|
setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize )
|
|
end
|
|
|
|
rest = rest - setAmt
|
|
|
|
local pos = Quantum.Server.Inventory.FindItemSpot( char )
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, pos, itemid, setAmt )
|
|
print( "3", itemid, setAmt, rest, pos )
|
|
else
|
|
index = index + 1
|
|
itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index )
|
|
|
|
if( itemInSlot != nil ) then
|
|
if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then
|
|
rest = rest - ( stacksize - itemInSlot[2] )
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, index, itemid, stacksize )
|
|
|
|
print( "4", itemid, stacksize, rest, index )
|
|
|
|
if( rest <= 0 ) then
|
|
rest = 0
|
|
break
|
|
end
|
|
end
|
|
else
|
|
rest = rest - stacksize
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, index, itemid, stacksize )
|
|
print( "5", itemid, stacksize, rest, index )
|
|
end
|
|
end
|
|
end
|
|
|
|
local stackIndex = Quantum.Server.Inventory.FindStackable( char, item )
|
|
print( "stackIndex=", stackIndex )
|
|
local pos
|
|
if( stackIndex == nil ) then
|
|
pos = Quantum.Server.Inventory.FindItemSpot( char )
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, pos, itemid, rest )
|
|
print( "6", itemid, rest, rest, pos )
|
|
else
|
|
if( rest > 0 ) then
|
|
pos = stackIndex
|
|
itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, pos )
|
|
|
|
local setAmt = math.Clamp( itemInSlot[2] + rest, 1, stacksize )
|
|
local diff = ( itemInSlot[2] + rest ) - setAmt
|
|
rest = rest - diff
|
|
|
|
if( rest <= 0 ) then
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, pos, itemid, setAmt )
|
|
print( "7", itemid, setAmt, rest, pos )
|
|
end
|
|
end
|
|
end
|
|
Quantum.Debug( "--End of Stacking Debug--" )
|
|
end
|
|
|
|
function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test2", 21 )
|
|
local char = Quantum.Server.Char.GetCurrentCharacter( pl ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test", 1 )
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
local item = Quantum.Item.Get( itemid )
|
|
|
|
if( item == nil ) then Quantum.Error( "Tried to give " .. tostring(pl) .. " a non-existent item! Item '" .. tostring(itemid) .. "' does not exist." ) return end
|
|
|
|
if( #inv + 1 <= Quantum.Inventory.Size || Quantum.Server.Inventory.FindStackable( char, item ) != nil ) then
|
|
sortItem( pl, char, itemid, amount )
|
|
else
|
|
Quantum.Debug( "Tried to give " .. tostring(pl) .. " a item but their inventory is full!" )
|
|
end
|
|
end
|
|
|
|
function Quantum.Server.Inventory.DropItem( pl, index, amount ) -- Quantum.Server.Inventory.DropItem( Entity(1), 1, 9 )
|
|
local char = Quantum.Server.Char.GetCurrentCharacter( pl ) -- Quantum.Server.Inventory.DropItem( Entity(1), 4, 1 )
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
|
|
if( inv[index] != nil ) then
|
|
local itemid = inv[index][1]
|
|
|
|
local item = Quantum.Item.Get( itemid )
|
|
|
|
if( item.soulbound == true ) then
|
|
Quantum.Notify.Deny( pl, "You can not drop that item!" )
|
|
return
|
|
end -- players cant drop soulbound items
|
|
|
|
local am_diff = inv[index][2] - amount
|
|
|
|
if( am_diff >= 0 ) then -- drop the item from the players inv
|
|
-- remove the items am_diff from its stack
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, index, itemid, am_diff )
|
|
|
|
-- spawn the item infront of the player
|
|
Quantum.Server.Item.SpawnItemAtPlayer( pl, itemid, amount )
|
|
end
|
|
else
|
|
Quantum.Error( "Player " .. tostring( pl ) .. " tried to drop a something from index=" .. tostring(index) .. " where there exists no item." )
|
|
end
|
|
end
|
|
|
|
function Quantum.Server.Inventory.UseItem( pl, index )
|
|
local char = Quantum.Server.Char.GetCurrentCharacter( pl )
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
|
|
local item = inv[index]
|
|
|
|
if( item != nil || #item > 0 ) then
|
|
local itemTbl = Quantum.Item.Get( item[1] )
|
|
if( itemTbl.usefunction != nil ) then
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, index, item[1], item[2] - 1 )
|
|
itemTbl.usefunction(pl) -- call the function
|
|
end
|
|
end
|
|
end
|
|
|
|
function Quantum.Server.Inventory.EatItem( pl, index )
|
|
local char = Quantum.Server.Char.GetCurrentCharacter( pl )
|
|
local inv = Quantum.Server.Char.GetInventory( char )
|
|
|
|
local item = inv[index]
|
|
|
|
if( item != nil || #item > 0 ) then
|
|
local itemTbl = Quantum.Item.Get( item[1] )
|
|
if( itemTbl.consumefunction != nil ) then
|
|
Quantum.Server.Inventory.SetSlotItem( pl, char, index, item[1], item[2] - 1 )
|
|
itemTbl.consumefunction( pl )
|
|
end
|
|
end
|
|
end |