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170 lines
5.8 KiB
170 lines
5.8 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local menu = {}
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local net = Quantum.Client.Menu.GetAPI( "net" )
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local page = Quantum.Client.Menu.GetAPI( "page" )
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local theme = Quantum.Client.Menu.GetAPI( "theme" )
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local resScale = Quantum.Client.ResolutionScale
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local sw, sh = ScrW(), ScrH()
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local padding = 10 * resScale
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local padding_s = 4 * resScale
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local pages = {
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charCreate = function( parent )
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local pW, pH = parent:GetSize()
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local args = {
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CloseButtonText = "Return",
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CloseButtonFont = "q_text",
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}
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local p, c = page.New( parent, args )
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p:SetVisible( true )
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c:SetSize( 85 * resScale, 25 * resScale )
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local closeW, closeH = c:GetSize()
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c:SetPos( padding*4, (pH - closeH) - padding*4 )
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c.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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parent.page:SetVisible( true )
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p:Remove()
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end
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return p, c
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end
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}
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function menu.open( dt )
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Quantum.Client.IsInMenu = true -- hide the hud
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if( !f ) then
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local f = vgui.Create( "DFrame" )
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f:SetTitle( "" )
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f:SetSize( sw, sh )
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f.Paint = function( self, w, h )
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surface.SetDrawColor( 0, 0, 0, 120 )
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surface.DrawRect( 0, 0, w, h )
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end
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f:SetDraggable( false )
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f:MakePopup()
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function f:OnClose()
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Quantum.Client.IsInMenu = false -- show the hud when closed
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end
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local args = {
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CloseButtonText = "Quit",
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CloseButtonFont = "q_text"
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}
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local p, c = page.New( f, args )
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f.page = p
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f.page:SetVisible( true )
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local clist = vgui.Create( "DScrollPanel", p )
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clist:SetSize( 380 * resScale, sh - padding*15 )
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clist.w, clist.h = clist:GetSize()
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clist:SetPos( (sw - clist.w) - padding*2, padding*6 )
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clist.x, clist.y = clist:GetPos()
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clist.Paint = function( self, w, h )
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theme.blurpanel( self, Color( 0, 0, 0, 200 ) )
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end
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local sbar = clist:GetVBar()
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sbar:SetSize( 0, 0 ) -- Remove the scroll bar
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--- Close/quit button stuff ---
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local cW, cH = c:GetSize()
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c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH )
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c.Paint = function( self ) theme.button( self ) end
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c.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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f:Close()
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end
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---
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local header = vgui.Create( "DLabel", p )
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header:SetText( "Characters" )
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header:SetFont( "q_header" )
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header:SizeToContents()
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local headerW, headerH = header:GetSize()
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header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 )
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header:SetTextColor( Color( 255, 255, 255, 255 ) )
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header.Paint = function( self, w, h ) end
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local chars = {
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{name="Vernull", lvl=81},
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{name="Devoe", lvl=22},
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{name="Leeroy", lvl=2}
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}
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local cpanels = {}
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local selectedChar
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for k, v in pairs( chars ) do
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cpanels[k] = vgui.Create( "DButton", clist )
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cpanels[k].char = v -- give the panel it's character
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if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one
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cpanels[k]:SetText( "" )
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cpanels[k]:SetSize( clist.w - padding, 100 * resScale )
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cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize()
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cpanels[k]:SetPos( padding/2, (padding)*k + (cpanels[k].h * (k-1)) )
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cpanels[k].Paint = function( self, w, h )
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surface.SetDrawColor( 0, 0, 0, 0 )
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surface.DrawRect( 0, 0, w, h )
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if( cpanels[k] == selectedChar ) then
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surface.SetDrawColor( 252, 186, 3, 100 )
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surface.DrawOutlinedRect( 0, 0, w, h )
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end
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end
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cpanels[k].DoClick = function( self ) -- if you press the char, then select it
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selectedChar = self
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surface.PlaySound( "UI/buttonclick.wav" )
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end
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local txt = vgui.Create( "DLabel", cpanels[k] )
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txt:SetText( v.name || "NAME" )
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txt:SetFont( "q_charNameText" )
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txt:SetTextColor( Color( 200, 200, 200, 220 ) )
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txt:SizeToContents()
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local txtW, txtH = txt:GetSize()
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txt:SetPos( padding, cpanels[k].h/4 - txtH/2 )
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local txtX, txtY = txt:GetPos()
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local lvl = vgui.Create( "DLabel", cpanels[k] )
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lvl:SetText( "Level " .. v.lvl .. " Citizen" )
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lvl:SetFont( "q_text2" )
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lvl:SetTextColor( Color( 180, 180, 180, 225 ) )
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lvl:SizeToContents()
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local lvlW, lvlH = lvl:GetSize()
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lvl:SetPos( txtX, txtY + lvlH )
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end
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-- create char button
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local cr = vgui.Create( "DButton", p )
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cr:SetText("Create New Character")
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cr:SetFont( "q_text" )
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cr:SetTextColor( Color( 0, 0, 0, 255 ) )
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cr:SizeToContents()
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cr.w, cr.h = cr:GetSize()
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cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) )
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cr.Paint = function( self )
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theme.sharpbutton( self )
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end
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cr.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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p:SetVisible( false )
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local crPage = pages.charCreate( f )
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end
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cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
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end
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end
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return menu |