Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/init.lua

154 lines
4.3 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
if SERVER then
AddCSLuaFile( "engine/sh_debug.lua" )
AddCSLuaFile( "engine/vars/sh_vars.lua" )
AddCSLuaFile( "engine/vars/cl_vars.lua" )
AddCSLuaFile( "settings/sh_settings.lua" )
AddCSLuaFile( "settings/sh_items.lua" )
AddCSLuaFile( "settings/sh_effects.lua" )
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
-- Content --
local path = "gamemodes/" .. GM.FolderName .. "/gamemode/content/materials/quantum/server_banner.png"
resource.AddSingleFile( path )
resource.AddSingleFile( "materials/quantum/mic_icon48.png" ) -- add the mic icon
resource.AddSingleFile( "materials/quantum/mic_icon24.png" )
include( "shared.lua" ) --
Quantum.Server = {}
include( "settings/sv_settings.lua" ) -- include the settings
include( "engine/vars/sv_vars.lua" ) -- include vars
local function loadCoreFiles()
local fol = GM.FolderName .. "/gamemode/engine/core/"
MsgC( "\n" )
Quantum.Debug( "Loading core files..." )
-- Shared files
local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
for _, file in pairs( shFiles ) do
AddCSLuaFile( fol .. file )
include( fol .. file )
Quantum.Debug( "(CORE) Loaded: " .. fol .. file )
end
-- CLient files
local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
for _, file in pairs( clFiles ) do
AddCSLuaFile( fol .. "client/" .. file )
Quantum.Debug( "(CORE) Loaded: " .. fol .. "client/" .. file )
end
-- Server files
local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
for _, file in pairs( cFiles ) do
include( fol .. "server/" .. file )
Quantum.Debug( "(CORE) Loaded: " .. fol .. "server/" .. file )
end
end
local function loadLibFiles()
local fol = GM.FolderName .. "/gamemode/engine/lib/"
MsgC( "\n" )
Quantum.Debug( "Loading libraries..." )
-- Shared files
local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
for _, file in pairs( shFiles ) do
AddCSLuaFile( fol .. file )
include( fol .. file )
Quantum.Debug( "Added library: " .. fol .. file )
end
-- CLient files
local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
for _, file in pairs( clFiles ) do
AddCSLuaFile( fol .. "client/" .. file )
Quantum.Debug( "Added library: " .. fol .. "client/" .. file )
end
-- Server files
local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
for _, file in pairs( cFiles ) do
include( fol .. "server/" .. file )
Quantum.Debug( "Added library: " .. fol .. "server/" .. file )
end
end
local function addAllDermaMenus()
local fol = GM.FolderName .. "/gamemode/engine/derma/"
MsgC( "\n" )
Quantum.Debug( "Loading menus...")
AddCSLuaFile( fol .. "cl_menu.lua" )
-- add all the menu libs
local libfol = fol .. "lib/"
local libFiles = file.Find( libfol .. "cl_*.lua", "LUA" )
for _, file in pairs( libFiles ) do
AddCSLuaFile( libfol .. file )
Quantum.Debug( "Added library: " .. libfol .. file )
end
-- add the menu's
local menufol = GM.FolderName .. "/gamemode/engine/derma/menus/"
local menuFiles = file.Find( menufol .. "menu_*.lua", "LUA" )
for _, file in pairs( menuFiles ) do
AddCSLuaFile( menufol .. file )
Quantum.Debug( "Added menu: " .. menufol .. file )
end
end
local function loadAllItemsAndEffects()
include( "settings/sh_items.lua" )
include( "settings/sh_effects.lua" )
end
local function loadPlugins()
local fol = GM.FolderName .. "/plugins/"
local pluginFiles = file.Find( fol .. "plugin_*.lua", "LUA" )
if( #pluginFiles > 0 ) then
MsgC( "\n" )
Quantum.Debug( "Loading plugins...")
for _, file in pairs( pluginFiles ) do
Quantum.Debug( "Added plugin: " .. fol .. file )
AddCSLuaFile( fol .. file )
include( fol .. file )
end
else
MsgC( "\n" )
Quantum.Debug( "No plugins found." )
end
end
function Quantum.Server.Load()
-- Add all of the base files
loadCoreFiles()
loadLibFiles()
addAllDermaMenus()
-- Creation of stuff
loadAllItemsAndEffects()
-- Plugins
loadPlugins()
end
Quantum.Server.Load()
MsgC( "\n" )
end