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59 lines
1.7 KiB
59 lines
1.7 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local fade = {}
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local scale = Quantum.Client.ResolutionScale
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local padding = math.Round( 10 * scale )
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local padding_s = math.Round( 4 * scale )
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local sw, sh = ScrW(), ScrH()
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local theme = Quantum.Client.Menu.GetAPI("theme")
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function fade.menuTransition( parent, dt, delay, inColor, isBlur, startFunc, endFunc )
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startFunc( dt )
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local color = inColor || Color( 0, 0, 0, 255 )
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local p = vgui.Create( "DPanel" )
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p.frac = startFrac || 0
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p.time = 0
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p.fadeIn = true
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p.starttime = CurTime()
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p:SetSize( sw, sh )
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p:SetPos( 0, 0 )
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p.Paint = function( self, w, h )
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if( isBlur ) then theme.renderBlur( self, Lerp( self.frac, 0, 4 ), Lerp( self.frac, 0, 8 ) ) end -- render blur
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surface.SetDrawColor( color )
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surface.SetAlphaMultiplier( self.frac )
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surface.DrawRect( 0, 0, w, h )
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end
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p.Think = function( self )
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self.time = CurTime() - self.starttime
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if( self.fadeIn ) then self.frac = math.Clamp( self.time / delay, 0, 1 ) else self.frac = math.Clamp( self.time / delay, 1, 0 ) end
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if( self.time >= delay && self.fadeIn ) then
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self.fadeIn = false -- reset the timer and invert the fading process
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self.time = 0
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parent:Remove() -- remove the parent
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elseif( self.time >= delay && !self.fadeIn ) then
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if( !self.runnedEndFunc ) then
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endFunc( dt )
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self.runnedEndFunc = true
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self:Remove() -- remove the panel when done
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end
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end
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end
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end
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return fade |