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38 lines
1.6 KiB
38 lines
1.6 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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if SERVER then
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local keyfuncs = {
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["mainMenu"] = function( pl )
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Quantum.Net.OpenMenu( pl, "main", { chars = Quantum.Server.Char.GetPlayerChars_cl( pl ), resume = true } )
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end,
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["charinfo"] = function( pl )
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Quantum.Net.OpenMenu( pl, "charinfo", { char = {
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model = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).model,
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name = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).name,
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money = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).money
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}, items = Quantum.Server.Char.GetInventory( Quantum.Server.Char.GetCurrentCharacter( pl ) ) })
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end,
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["charinfo_DYNAMIC"] = function( pl )
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Quantum.Net.OpenMenu( pl, "charinfo", { char = {
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model = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).model,
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name = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).name,
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money = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ).money
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} })
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end
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}
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function GM:KeyRelease( ply, key )
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if( keyfuncs[key] ) then keyfuncs[key]( ply ) end
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end
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function GM:ShowHelp( ply ) keyfuncs["mainMenu"]( ply ) end
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function GM:ShowTeam( ply ) keyfuncs["charinfo_DYNAMIC"]( ply ) end
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end |