Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_charinfo.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local menu = {}
local snm = Quantum.Client.Menu.GetAPI( "net" )
local page = Quantum.Client.Menu.GetAPI( "page" )
local theme = Quantum.Client.Menu.GetAPI( "theme" )
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
local errorMdl = "models/player.mdl"
function menu.open( dt )
if( !f ) then
local f = vgui.Create( "DFrame" )
f:SetSize( sw, sh )
f:SetTitle("Character Info")
f:SetDraggable( false )
f:MakePopup()
f.Paint = function() end
function f:OnClose()
Quantum.Client.IsInMenu = false -- show the hud when closed
Quantum.Client.Cam.Stop()
end
-- Create the inventory page --
f.inv = page.New( f, {} )
end
end