Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_main.lua

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1.8 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local main = {}
local theme = Quantum.Client.Menu.GetAPI( "theme" )
local scenes = {
["rp_truenorth_v1a_livin"] = {
[1] = {
[1] = {
fov = 60,
velocity = 1,
pos1 = Vector( 3473.962158, -5456.522949, 4205.845703 ),
ang1 = Angle( 6.283165, -108.298935, 0.000000 )
}
},
[2] = {
[1] = {
fov = 70,
velocity = 1,
pos1 = Vector( 10481.976562, -6193.810059, 5464.451172 ),
ang1 = Angle( 3.220725, 103.288849, 0.000000 )
}
},
[3] = {
[1] = {
fov = 85,
velocity = 1,
pos1 = Vector( 6285.742676, -14192.770508, 53.289391 ),
ang1 = Angle( -0.052740, 158.862747, 0.000000 )
}
},
[4] = {
[1] = {
fov = 85,
velocity = 1,
pos1 = Vector( -11803.785156, -13864.571289, -39.331917 ),
ang1 = Angle( 7.180876, 118.805817, 0.000000 )
}
}
}
}
function main.open(dt)
if( !f ) then
Quantum.Client.IsInMenu = true -- hide the hud
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
local f = vgui.Create( "DFrame" )
f:SetSize( sw, sh )
f:SetTitle( "" )
f:IsDraggable( false )
f:MakePopup()
f.Paint = function( self )
theme.renderblur( self, 2, 7 )
end
f.OnClose = function( self )
Quantum.Client.IsInMenu = false
Quantum.Client.Cam.Stop()
end
Quantum.Client.Cam.Start( scenes[ game.GetMap() ][math.random( 1, table.Count(scenes[ game.GetMap() ])) ], false )
end
end
return main