Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/settings/sh_items.lua

56 lines
1.8 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.Item.Create( "test", {
name = "Test Item",
desc = "This is a test item!\nDoes not stack.",
model = "models/props_phx/gears/bevel12.mdl",
soulbound = true,
equipable = false,
rarity = Quantum.Rarity.Rare,
usefunction = function() print( "Test!" ) end,
consumefunction = function() print( "Test 2!" ) end
} )
Quantum.Item.Create( "test2", {
name = "Trash Item Test",
desc = "This is literall trash\nLine breaker test :D\n\nTest :D",
model = "models/props_phx/gears/bevel12.mdl",
stack = 10,
soulbound = false,
equipable = false,
rarity = Quantum.Rarity.Trash,
consumefunction = function( user )
Quantum.Notify.Info( user, "You consumed trash and therefore died!" )
user:Kill()
end
} )
Quantum.Item.Create( "bomb", {
name = "WW2 Bomb",
desc = "Not a real item but okay.",
model = "models/props_phx/ww2bomb.mdl",
stack = 2,
soulbound = false,
equipable = false,
rarity = Quantum.Rarity.Epic
} )
Quantum.Item.Create( "potatoe", {
name = "Legendary Potatoe",
desc = "The most legendary potatoe in existance. Don't eat it!",
model = "models/props_phx/misc/potato.mdl",
stack = 1,
soulbound = false,
equipable = false,
rarity = Quantum.Rarity.Legendary,
consumefunction = function( user )
Quantum.Notify.Info( user, "You consumed a legendary potatoe! You now have 1000 health for 10 seconds!" )
user:SetHealth( 1000 )
timer.Simple( 10, function() user:SetHealth( user:GetMaxHealth() ) end)
end
} )