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38 lines
1.5 KiB
38 lines
1.5 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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hook.Add( "PlayerDeath", "Quantum_Player_SaveDeathPos", function( pl )
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pl.deathpos = pl:GetPos()
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end)
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hook.Add( "PlayerSpawn", "Quantum_Player_Respawn", function( pl )
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if( pl.isloaded && pl.deathpos ) then
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local spawnposdist = {}
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for id, spawnpoint in pairs( Quantum.Server.Settings.SpawnLocations[ game.GetMap() ] ) do
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spawnposdist[id] = { dist = spawnpoint.pos:Distance( pl.deathpos ), spawnpos = spawnpoint.pos, angle = spawnpoint.ang }
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end
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local maxdist, spawnpos, spawnangle
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for id, spawn in pairs( spawnposdist ) do -- Loop through everything and pick the nearest spawnpoint
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if( maxdist ~= nil ) then
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if( maxdist >= spawn.dist ) then
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maxdist = spawn.dist
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spawnpos = spawn.spawnpos
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spawnangle = spawn.angle
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end
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else
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maxdist = spawn.dist
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spawnpos = spawn.spawnpos
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spawnangle = spawn.angle
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end
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end
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Quantum.Debug( "Respawning player at nearest spawnpoint." )
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pl:SetPos( spawnpos )
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pl:SetAngles( spawnangle )
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end
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end) |