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68 lines
1.8 KiB
68 lines
1.8 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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if CLIENT then
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include( "shared.lua" )
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Quantum.Client = {}
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Quantum.Client.Cache = {}
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Quantum.Client.ResolutionScale = ScrH() / 1080
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Quantum.Client.ServerBannerPath = "gamemodes/" .. GM.FolderName .. "/gamemode/content/materials/quantum/server_banner.png"
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local function loadCoreFiles()
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local fol = GM.FolderName .. "/gamemode/engine/core/"
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local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
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for _, file in pairs( shFiles ) do
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include( fol .. file )
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end
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local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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include( fol .. "client/" .. file )
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end
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end
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local function loadLibFiles()
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local fol = GM.FolderName .. "/gamemode/engine/lib/"
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local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
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for _, file in pairs( shFiles ) do
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AddCSLuaFile( fol .. file )
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include( fol .. file )
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end
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local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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include( fol .. "client/" .. file )
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end
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end
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local function loadAllDermaMenus()
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local fol = GM.FolderName .. "/gamemode/engine/derma/"
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include( fol .. "cl_menu.lua" )
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end
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local function loadAllItems()
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include( "settings/sh_items.lua" )
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end
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function Quantum.Client.Load()
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local fol = GM.FolderName .. "/gamemode/engine/core/"
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loadCoreFiles()
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loadLibFiles()
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loadAllDermaMenus()
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Quantum.Debug( "Loaded all files." )
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-- add all of the items
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loadAllItems()
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Quantum.Debug( "Loaded all items." )
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end
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Quantum.Client.Load()
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end |