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75 lines
2.5 KiB
75 lines
2.5 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local enabledHUDs = {
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["CHudChat"] = true,
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["CHudGMod"] = true
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}
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hook.Add( "HUDShouldDraw", "Quantum_RemoveDefualtHUD", function( hudid )
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return enabledHUDs[hudid] ~= nil
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end)
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local scale = Quantum.Client.ResolutionScale
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local barW, barH = 250 * scale, 10 * scale
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local radius = 1 * scale
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local padding = 2 * scale
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local sw, sh = ScrW(), ScrH()
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function GM:HUDPaint()
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local hp = LocalPlayer():Health()
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local lasthp = hp
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local maxhp = LocalPlayer():GetMaxHealth()
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if( Quantum.Client.Config.EnableHUD ) then
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if( !LocalPlayer():Alive() ) then
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surface.SetDrawColor( 0, 0, 0, 255 )
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surface.DrawRect( 0, 0, sw, sh )
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else
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-- Health border
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surface.SetDrawColor( 0, 0, 0, 200 )
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surface.DrawRect( sw/2 - barW/2, sh*0.9, barW, barH )
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-- Health bar
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surface.SetDrawColor( 168, 62, 50, 255 )
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surface.DrawRect( ( sw/2 - barW/2 ) + padding/2, (sh*0.9) + padding/2, math.Clamp( (barW - padding) * hp/maxhp, 0, barW - padding ), barH - padding )
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-- Health Text
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surface.SetFont( "q_HUD" )
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surface.SetTextColor( 255, 255, 255, 255 )
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local hptxt = tostring( 100 * (hp/maxhp) .. "%" )
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local txtW, txtH = surface.GetTextSize( hptxt )
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surface.SetTextPos( ( ( sw/2 - txtW/2 ) + padding/2 ), ( ( sh*0.9 - txtH/2 ) ) )
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surface.DrawText( hptxt )
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-- Crosshair
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if( Quantum.Client.ShowCrosshair ) then
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surface.SetDrawColor( 255, 255, 255, 200 )
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surface.DrawRect( sw/2 - radius, sh/2 - radius, radius*2, radius*2 )
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end
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end
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end
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end
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hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function()
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if( LocalPlayer():Health() / LocalPlayer():GetMaxHealth() <= 0.20 ) then
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DrawMotionBlur( 0.4, 0.8, 0.1 )
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DrawColorModify( {
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[ "$pp_colour_addr" ] = 0,
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[ "$pp_colour_addg" ] = 0,
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[ "$pp_colour_addb" ] = 0,
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[ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.5, 0 ),
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[ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.7, 1 ),
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[ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ),
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[ "$pp_colour_mulr" ] = 0,
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[ "$pp_colour_mulg" ] = 0,
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[ "$pp_colour_mulb" ] = 0
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} )
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end
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end)
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