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285 lines
9.6 KiB
285 lines
9.6 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local menu = {}
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local net = Quantum.Client.Menu.GetAPI( "net" )
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local page = Quantum.Client.Menu.GetAPI( "page" )
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local theme = Quantum.Client.Menu.GetAPI( "theme" )
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local resScale = Quantum.Client.ResolutionScale
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local sw, sh = ScrW(), ScrH()
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local padding = 10 * resScale
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local padding_s = 4 * resScale
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local pages = {
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charCreate = function( parent )
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local pW, pH = parent:GetSize()
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local args = {
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CloseButtonText = "Return",
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CloseButtonFont = "q_text",
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}
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local p, c = page.New( parent, args )
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p:SetVisible( true )
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p.w, p.h = p:GetSize()
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c:SetSize( 85 * resScale, 25 * resScale )
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c.w, c.h = c:GetSize()
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c:SetPos( (p.w - c.w) - padding*4, (p.h - c.h) - padding*4 )
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c.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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parent.page:SetVisible( true )
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p:Remove()
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end
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local ip = vgui.Create( "DPanel", p ) -- input panel
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ip:SetSize( 400 * resScale, p.h * 0.9 )
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ip.w, ip.h = ip:GetSize()
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ip:SetPos( padding*4, p.h/2 - ip.h/2 )
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ip.Paint = function( self ) theme.blurpanel(self) end
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local inputs = {}
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-- input panel contens --
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local gbuttons = {}
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gbuttons.male = vgui.Create( "DButton", ip )
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gbuttons.male:SetText( "M" )
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gbuttons.male:SetTextColor( Color( 0, 0, 0, 255 ) )
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gbuttons.male:SetFont( "q_button2" )
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gbuttons.male:SizeToContents()
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gbuttons.male.w, gbuttons.male.h = gbuttons.male:GetSize()
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gbuttons.male:SetPos( (ip.w/2 - padding) - gbuttons.male.w/2, ip.h/2 - gbuttons.male.h/2 )
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gbuttons.male.x, gbuttons.male.y = gbuttons.male:GetPos()
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local selectedGenderButton = gbuttons.male -- select itself
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gbuttons.male.Paint = function( self, w, h )
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theme.sharpbutton( self )
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if( selectedGenderButton == self ) then
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surface.SetDrawColor( 100, 100, 100, 100 )
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surface.DrawRect( 0, 0, w, h )
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end
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end
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gbuttons.male.DoClick = function( self )
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selectedGenderButton = self
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surface.PlaySound( "UI/buttonclick.wav" )
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end
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gbuttons.female = vgui.Create( "DButton", ip )
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gbuttons.female:SetText( "F" )
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gbuttons.female:SetTextColor( Color( 0, 0, 0, 255 ) )
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gbuttons.female:SetFont( "q_button2" )
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gbuttons.female.Paint = function( self, w, h )
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theme.sharpbutton( self )
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if( selectedGenderButton == self ) then
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surface.SetDrawColor( 100, 100, 100, 100 )
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surface.DrawRect( 0, 0, w, h )
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end
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end
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gbuttons.female:SetSize( gbuttons.male:GetSize() )
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gbuttons.female.w, gbuttons.female.h = gbuttons.female:GetSize()
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gbuttons.female:SetPos( (ip.w/2 + padding) + gbuttons.female.w/2, gbuttons.male.y )
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gbuttons.female.DoClick = function( self )
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selectedGenderButton = self
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surface.PlaySound( "UI/buttonclick.wav" )
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end
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return p, c
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end
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}
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function menu.open( dt )
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Quantum.Client.IsInMenu = true -- hide the hud
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if( !f ) then
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local f = vgui.Create( "DFrame" )
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f:SetTitle( "" )
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f:SetSize( sw, sh )
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f.Paint = function( self, w, h )
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surface.SetDrawColor( 0, 0, 0, 120 )
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surface.DrawRect( 0, 0, w, h )
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end
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f:SetDraggable( false )
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f:ShowCloseButton( false )
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f:MakePopup()
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function f:OnClose()
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Quantum.Client.IsInMenu = false -- show the hud when closed
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end
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local args = {
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CloseButtonText = "Quit",
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CloseButtonFont = "q_text"
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}
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local p, c = page.New( f, args )
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f.page = p
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f.page:SetVisible( true )
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local banner = vgui.Create( "DImage", p )
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banner:SetSize( 480 * resScale, 120 * resScale )
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banner:SetImage( "../textures/server_banner.png" )
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banner.w, banner.h = banner:GetSize()
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banner:SetPos( padding, padding )
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local clist = vgui.Create( "DScrollPanel", p )
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clist:SetSize( 380 * resScale, sh - padding*15 )
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clist.w, clist.h = clist:GetSize()
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clist:SetPos( (sw - clist.w) - padding*2, padding*6 )
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clist.x, clist.y = clist:GetPos()
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clist.Paint = function( self, w, h )
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theme.blurpanel( self, Color( 0, 0, 0, 200 ) )
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end
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local sbar = clist:GetVBar()
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sbar:SetSize( 0, 0 ) -- Remove the scroll bar
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--- Close/quit button stuff ---
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local cW, cH = c:GetSize()
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c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH )
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c.Paint = function( self ) theme.button( self ) end
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c.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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f:Close()
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end
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---
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local header = vgui.Create( "DLabel", p )
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header:SetText( "Characters" )
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header:SetFont( "q_header" )
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header:SizeToContents()
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local headerW, headerH = header:GetSize()
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header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 )
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header:SetTextColor( Color( 255, 255, 255, 255 ) )
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header.Paint = function( self, w, h ) end
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local chars = {}
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local cpanels = {}
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local selectedChar
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local errorMdl = "models/player.mdl"
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if( selectedChar ) then
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-- Char model
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local mdl = vgui.Create( "DModelPanel", p )
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mdl:SetSize( 600 * resScale, 1000 * resScale )
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mdl.w, mdl.h = mdl:GetSize()
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mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 )
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mdl:SetFOV( 55 )
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function mdl:LayoutEntity( ent ) return end
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else
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local titles = {
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"404 - Characters not found :(",
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"No Characters Found"
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}
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local info = vgui.Create( "DLabel", p )
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info:SetText( titles[ math.random( 1, #titles ) ] )
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info:SetFont( "q_header" )
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info:SizeToContents()
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info.w, info.h = info:GetSize()
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info:SetPos( p.w/2 - info.w/2, p.h/2 - info.h/2 )
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end
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for k, v in pairs( chars ) do
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cpanels[k] = vgui.Create( "DButton", clist )
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cpanels[k].char = v -- give the panel it's character
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if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one
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cpanels[k]:SetText( "" )
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cpanels[k]:SetSize( clist.w - padding, 100 * resScale )
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cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize()
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cpanels[k]:SetPos( padding/2, (padding)*k + (cpanels[k].h * (k-1)) )
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cpanels[k].Paint = function( self, w, h )
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surface.SetDrawColor( 0, 0, 0, 0 )
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surface.DrawRect( 0, 0, w, h )
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if( cpanels[k] == selectedChar ) then
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surface.SetDrawColor( 252, 186, 3, 100 )
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surface.DrawOutlinedRect( 0, 0, w, h )
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end
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end
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cpanels[k].DoClick = function( self ) -- if you press the char, then select it
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selectedChar = self
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surface.PlaySound( "UI/buttonclick.wav" )
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mdl:SetModel( self.char.model || errorMdl )
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end
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local txt = vgui.Create( "DLabel", cpanels[k] )
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txt:SetText( v.name || "NAME" )
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txt:SetFont( "q_charNameText" )
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txt:SetTextColor( Color( 200, 200, 200, 220 ) )
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txt:SizeToContents()
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local txtW, txtH = txt:GetSize()
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txt:SetPos( padding, cpanels[k].h/4 - txtH/2 )
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local txtX, txtY = txt:GetPos()
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local lvl = vgui.Create( "DLabel", cpanels[k] )
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lvl:SetText( "Level " .. v.lvl .. " Citizen" )
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lvl:SetFont( "q_text2" )
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lvl:SetTextColor( Color( 180, 180, 180, 225 ) )
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lvl:SizeToContents()
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local lvlW, lvlH = lvl:GetSize()
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lvl:SetPos( txtX, txtY + lvlH )
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end
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if( selectedChar ) then
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mdl:SetModel( selectedChar.char.model ) -- set the char model
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local minv, maxv = mdl.Entity:GetRenderBounds()
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local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) )
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eyepos:Add( Vector( 40, 0, -15 ) )
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mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) )
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mdl:SetLookAt( eyepos )
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end
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-- create char button
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local cr = vgui.Create( "DButton", p )
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cr:SetText("Create New Character")
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cr:SetFont( "q_button" )
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cr:SetTextColor( Color( 0, 0, 0, 255 ) )
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cr:SizeToContents()
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cr.w, cr.h = cr:GetSize()
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cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) )
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cr.Paint = function( self )
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theme.sharpbutton( self )
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end
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cr.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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p:SetVisible( false )
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local crPage = pages.charCreate( f )
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end
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cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
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if( selectedChar ) then
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-- Delete char button
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local dl = vgui.Create( "DButton", p )
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dl:SetText("Delete Character")
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dl:SetFont( "q_text" )
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dl:SetTextColor( Color( 0, 0, 0, 255 ) )
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dl:SizeToContents()
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dl.w, dl.h = dl:GetSize()
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dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) )
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dl.Paint = function( self )
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theme.button( self )
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end
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dl.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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LocalPlayer():ChatPrint( "Comming soon!" )
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end
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dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
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end
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end
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end
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return menu |