Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/core/client/cl_fonts.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
surface.CreateFont( "q_HUD", {
font = "Arial",
size = 30 * Quantum.Client.ResolutionScale,
antialias = true,
outline = true
})
surface.CreateFont( "q_text", {
font = "Arial",
size = 22 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_text2", {
font = "Arial",
size = 26 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_button", {
font = "Arial",
size = 27 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_button2", {
font = "Arial",
size = 35 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_charNameText", {
font = "Arial",
outline = true,
size = 28 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_header", {
font = "Constantia Bold Italic",
size = 50 * Quantum.Client.ResolutionScale,
antialias = true
})