-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.Server.Settings = {} Quantum.Server.Settings.DamageScale = { -- The scale of the damage for each hitgroup [HITGROUP_HEAD] = 4, [HITGROUP_CHEST] = 2, [HITGROUP_STOMACH] = 1.5, [HITGROUP_LEFTARM] = 0.8, [HITGROUP_RIGHTARM] = 0.8, [HITGROUP_LEFTLEG] = 1, [HITGROUP_RIGHTLEG] = 1 } Quantum.Server.Settings.PainSounds = {} Quantum.Server.Settings.PainSounds.Male = { "vo/npc/male01/pain01.wav", "vo/npc/male01/pain02.wav", "vo/npc/male01/pain03.wav", "vo/npc/male01/pain04.wav", "vo/npc/male01/pain05.wav", "vo/npc/male01/pain06.wav", "vo/npc/male01/pain07.wav", "vo/npc/male01/pain08.wav", "vo/npc/male01/pain09.wav" } Quantum.Server.Settings.DamageHurtSoundRepeatChance = 90 Quantum.Server.Settings.IdlePainSounds = {} Quantum.Server.Settings.IdlePainSounds.Male = { "vo/npc/male01/moan01.wav", "vo/npc/male01/moan02.wav", "vo/npc/male01/moan03.wav", "vo/npc/male01/moan04.wav", "vo/npc/male01/moan05.wav" }