-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.ItemInfoDisplayMaxDistance = 200 Quantum.CharInfoDisplayDistance = 400 ---- Item Variables ---- Quantum.Rarity = { None = { txt = "gnomerd the mvp", color = Color( 0, 0, 0, 120 ) }, Trash = { txt = "Trash", color = Color( 120, 120, 120, 40 ) }, Common = { txt = "Common", color = Color( 150, 150, 150, 40 ) }, Rare = { txt = "Rare", color = Color( 48, 163, 230, 40 ) }, Epic = { txt = "Epic", color = Color( 220, 90, 90, 40 ) }, Legendary = { txt = "Legendary", color = Color( 235, 125, 52, 40 ) }, Weapon = { txt = "Weapon", color = Color( 220, 90, 90, 40 ) } } Quantum.EquipSlots = { Head = 0, Chest = 1, Legs = 2, Boots = 3, Weapon = 4 } ---- Placeholders ---- Quantum.EmptyFunction = function() end ---- NETWORKING VARS DO NOT TOUCH ---- Quantum.IntCode = { SET_ITEM = 0, DROP_ITEM = 1, USE_ITEM = 2, EAT_ITEM = 3, EQUIP_ITEM = 4, UNEQUIP_ITEM = 5, DESTROY_ITEM = 6, -- to be added UPDATE = 7, CRAFT_RECIPE = 8, BIT_SIZE = 5 } function Quantum.calculateNeededBits( n ) return math.ceil( math.log( n, 2 ) ) end function Quantum.WriteIntcode( intcode ) net.WriteInt( intcode, Quantum.IntCode.BIT_SIZE ) end function Quantum.PrintPlayer( pl ) return "[" .. pl:Nick() .. "|" .. pl:SteamID() .. "]" end Quantum.DoorSounds = { Lock = "doors/default_locked.wav", Unlock = "doors/default_locked.wav" } Quantum.DefualtPropertyPrice = 5000 Quantum.DoorClasses = { ["func_door"] = true, ["func_door_rotating"] = true, ["prop_door_rotating"] = true, ["func_movelinear"] = true, ["prop_dynamic"] = true }