-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local prefix if CLIENT then prefix = "[Quantum] : " else prefix = "" end -- A little advertisement for the players function Quantum.Debug( txt ) -- Very usefull for debugging if( txt ) then MsgC( Color( 200, 200, 200 ), prefix .. "[Debug] " .. txt .. "\n" ) else MsgC( Color( 200, 200, 200 ), prefix .. "[Debug]\n" ) end end function Quantum.Error( txt ) if( txt ) then MsgC( Color( 255, 10, 10 ), prefix .. "[ERROR] " .. txt .. "\n" ) else return end end function Quantum.Warn( txt ) if( txt ) then MsgC( Color( 255, 10, 10 ), prefix .. "[WARNING] " .. txt .. "\n" ) else return end end