-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ AddCSLuaFile() if CLIENT then SWEP.PrintName = "Quantum Tool" SWEP.Slot = 0 SWEP.SlotPos = 1 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false end SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.ViewModel = "models/weapons/c_crowbar.mdl" SWEP.UseHands = true SWEP.Weight = 4 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" function SWEP:Initialize() self:SetHoldType( "melee" ) end function SWEP:Deploy() if( CLIENT || !IsValid(self:GetOwner()) ) then return true end self:GetOwner():DrawWorldModel( self.WorldModel != "" && self.WorldModel != nil ) return true end function SWEP:Holster() return true end function SWEP:PreDrawViewModel() return true end function SWEP:PrimaryAttack() return end function SWEP:SecondaryAttack() return end function SWEP:Reload() return false end