-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.Item = {} Quantum.Items = {} function Quantum.Item.Create( id, args ) local item = { name = args.name || "ERROR", -- items name desc = args.desc || "ERROR: Some idiot forgot to give this item a description.", -- items description icon = args.icon, -- items icon stack = args.stack || false, -- items max stack size soulbound = args.soulbound || true, -- if item could be dropped/traded to other players rarity = args.rarity || Quantum.Rarity.Trash, -- rarity of the item usefunction = args.usefunction, -- use function consumefunction = args.consumefunction, --consume function equipfunction = args.equipfunction -- equip function } end