-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ if SERVER then AddCSLuaFile( "engine/sh_debug.lua" ) AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( "shared.lua" ) Quantum.Server = {} include( "settings/sv_settings.lua" ) -- include the settings local function loadCoreFiles() local fol = GM.FolderName .. "/gamemode/engine/core/" -- Shared files local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do AddCSLuaFile( fol .. file ) include( fol .. file ) end -- CLient files local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do AddCSLuaFile( fol .. "client/" .. file ) end -- Server files local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" ) for _, file in pairs( cFiles ) do include( fol .. "server/" .. file ) end end local function loadLibFiles() local fol = GM.FolderName .. "/gamemode/engine/lib/" -- Shared files local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do AddCSLuaFile( fol .. file ) include( fol .. file ) end -- CLient files local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do AddCSLuaFile( fol .. "client/" .. file ) end -- Server files local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" ) for _, file in pairs( cFiles ) do include( fol .. "server/" .. file ) end end local function addAllDermaMenus() local fol = GM.FolderName .. "/gamemode/engine/derma/" AddCSLuaFile( fol .. "cl_menu.lua" ) AddCSLuaFile( fol .. "lib/cl_network.lua" ) local libfol = GM.FolderName .. "/gamemode/engine/derma/menus/" local menuFiles = file.Find( libfol .. "menu_*.lua", "LUA" ) for _, file in pairs( menuFiles ) do AddCSLuaFile( libfol .. file ) end end function Quantum.Server.Load() -- Add all of the base files loadCoreFiles() loadLibFiles() addAllDermaMenus() end Quantum.Server.Load() end