-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ if SERVER then AddCSLuaFile( "engine/sh_debug.lua" ) AddCSLuaFile( "engine/vars/sh_vars.lua" ) AddCSLuaFile( "engine/vars/cl_vars.lua" ) AddCSLuaFile( "settings/sh_settings.lua" ) AddCSLuaFile( "settings/sh_items.lua" ) AddCSLuaFile( "settings/sh_effects.lua" ) AddCSLuaFile( "settings/sh_recipes.lua" ) AddCSLuaFile( "settings/sh_crafting_stations.lua" ) AddCSLuaFile( "settings/sh_nodes.lua" ) AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) -- Content -- local folname = GM.FolderName local path = "gamemodes/" .. folname .. "/gamemode/content/materials/quantum/server_banner.png" resource.AddSingleFile( path ) resource.AddSingleFile( "materials/quantum/mic_icon48.png" ) -- add the mic icon resource.AddSingleFile( "materials/quantum/mic_icon24.png" ) include( "shared.lua" ) -- Quantum.Server = {} include( "settings/sv_settings.lua" ) -- include the settings include( "engine/vars/sv_vars.lua" ) -- include vars local function loadCoreFiles() local fol = GM.FolderName .. "/gamemode/engine/core/" MsgC( "\n" ) Quantum.Debug( "Loading core files..." ) -- Shared files local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do AddCSLuaFile( fol .. file ) include( fol .. file ) Quantum.Debug( "(CORE) Loaded: " .. fol .. file ) end -- CLient files local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do AddCSLuaFile( fol .. "client/" .. file ) Quantum.Debug( "(CORE) Loaded: " .. fol .. "client/" .. file ) end -- Server files local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" ) for _, file in pairs( cFiles ) do include( fol .. "server/" .. file ) Quantum.Debug( "(CORE) Loaded: " .. fol .. "server/" .. file ) end end local function loadLibFiles() local fol = GM.FolderName .. "/gamemode/engine/lib/" MsgC( "\n" ) Quantum.Debug( "Loading libraries..." ) -- Shared files local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do AddCSLuaFile( fol .. file ) include( fol .. file ) Quantum.Debug( "Added library: " .. fol .. file ) end -- CLient files local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do AddCSLuaFile( fol .. "client/" .. file ) Quantum.Debug( "Added library: " .. fol .. "client/" .. file ) end -- Server files local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" ) for _, file in pairs( cFiles ) do include( fol .. "server/" .. file ) Quantum.Debug( "Added library: " .. fol .. "server/" .. file ) end end local function addAllDermaMenus() local fol = GM.FolderName .. "/gamemode/engine/derma/" MsgC( "\n" ) Quantum.Debug( "Loading menus...") AddCSLuaFile( fol .. "cl_menu.lua" ) -- add all the menu libs local libfol = fol .. "lib/" local libFiles = file.Find( libfol .. "cl_*.lua", "LUA" ) for _, file in pairs( libFiles ) do AddCSLuaFile( libfol .. file ) Quantum.Debug( "Added library: " .. libfol .. file ) end -- add the menu's local menufol = GM.FolderName .. "/gamemode/engine/derma/menus/" local menuFiles = file.Find( menufol .. "menu_*.lua", "LUA" ) for _, file in pairs( menuFiles ) do AddCSLuaFile( menufol .. file ) Quantum.Debug( "Added menu: " .. menufol .. file ) end end local function loadAllItemsAndEffects() include( "settings/sh_items.lua" ) include( "settings/sh_effects.lua" ) include( "settings/sh_crafting_stations.lua" ) include( "settings/sh_recipes.lua" ) include( "settings/sv_crafting_stations_locations.lua" ) include( "settings/sh_nodes.lua" ) include( "settings/sv_nodes_locations.lua" ) include( "settings/sv_properties.lua" ) Quantum.Server.Station.UpdateAll() end local function loadPlugins() local fol = GM.FolderName .. "/plugins/" local pluginFiles = file.Find( fol .. "plugin_*.lua", "LUA" ) if( #pluginFiles > 0 ) then MsgC( "\n" ) Quantum.Debug( "Loading plugins...") for _, file in pairs( pluginFiles ) do Quantum.Debug( "Added plugin: " .. fol .. file ) AddCSLuaFile( fol .. file ) include( fol .. file ) end else MsgC( "\n" ) Quantum.Debug( "No plugins found." ) end end function Quantum.Server.Load() -- Add all of the base files loadCoreFiles() loadLibFiles() addAllDermaMenus() -- Creation of stuff loadAllItemsAndEffects() -- Plugins loadPlugins() Quantum.Server.Loaded = true if( #player.GetAll() > 0 ) then Quantum.Node.UpdateAll() -- update all nodes on lua refresh end end Quantum.Server.Load() MsgC( "\n" ) end