-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local iteminfo = {} local scale = Quantum.Client.ResolutionScale local padding = math.Round( 10 * scale ) local padding_s = math.Round( 4 * scale ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) local function resizePanel( p ) p:SizeToChildren( true, true ) p.w, p.h = p:GetSize() p:SetSize( p.w + padding_s, p.h + padding_s ) p.w, p.h = p:GetSize() return p.w, p.h end local function getEquippedItems() local returnTbl = {} for equipType, equipSlot in pairs( Quantum.Client.Equipped ) do returnTbl[ #returnTbl + 1 ] = { type = equipType, slot = equipSlot } end return returnTbl end local function checkIfItemIsEquippedAndRemove( page, index ) local equipItems = getEquippedItems() for ie, ii in pairs( equipItems ) do if( ii.slot == index ) then if( page.equippanels[ii.type] != nil ) then page.equippanels[ii.type].SetItem( nil ) -- remove it else Quantum.Error( "Func 'checkIfItemIsEquippedAndRemove': type is not valid! type=" .. tostring(ii.type) ) end end end end function iteminfo.dropamount( p, page, itemPanel ) local index = p.index local item = p.item local amountInSlot = p.amount local dropAmount = 0 local back = vgui.Create( "DPanel", page ) back:SetSize( page:GetSize() ) back.w, back.h = back:GetSize() back.Paint = function( self ) theme.renderblur( self, 4, 8 ) end local dp = vgui.Create( "DPanel", back ) dp:SetSize( 300 * scale, 120 * scale ) dp.w, dp.h = dp:GetSize() dp:SetPos( back.w/2 - dp.w/2, back.h/2 - dp.h/2 ) dp.Paint = function( self ) theme.sharpblurpanel( self ) end ---- DROP NET HERE ---- local spacing = padding*4 local amountEntry = vgui.Create( "DNumberWang", dp ) amountEntry:SetValue( amountInSlot ) amountEntry:SetFont( "q_item_option_dropval" ) amountEntry:SetTextColor( Color( 255, 255, 255, 255 ) ) amountEntry:SizeToContents() amountEntry.w, amountEntry.h = amountEntry:GetSize() amountEntry:SetSize( amountEntry.w + padding, amountEntry.h + padding ) amountEntry.w, amountEntry.h = amountEntry:GetSize() amountEntry:SetContentAlignment( 5 ) amountEntry:SetPos( dp.w/2 - amountEntry.w/2, dp.h/2 - amountEntry.h/2 ) amountEntry.Paint = function( self ) self:DrawTextEntryText( Color( 255, 255, 255, 255 ), Color( 200, 200, 200, 255 ), Color( 150, 150, 150, 255 ) ) theme.borderpanel( self, Color( 150, 150, 150, 190 ) ) end amountEntry:SetMax( amount ) amountEntry:SetMin( 1 ) amountEntry:SetDecimals( 0 ) local drop = vgui.Create( "DButton", dp ) drop:SetText( "Drop" ) drop:SetFont( "q_item_option_dropbutton" ) drop:SizeToContents() drop.w, drop.h = drop:GetSize() drop:SetPos( spacing, dp.h - drop.h - padding ) drop.x, drop.y = drop:GetPos() drop.Paint = function( self ) theme.iteminfobutton( self ) end drop.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) back:Remove() dropAmount = math.Clamp( amountEntry:GetValue(), 1, amountInSlot ) if( dropAmount >= item.stack && itemPanel != nil ) then itemPanel.RemoveItem() else itemPanel.SetItemAmount( amountInSlot - dropAmount ) end Quantum.Client.InventoryNet.DropItem( item.id, index, dropAmount ) end local cancel = vgui.Create( "DButton", dp ) cancel:SetText( "Cancel" ) cancel:SetFont( "q_item_option_dropbutton" ) cancel:SizeToContents() cancel.w, cancel.h = cancel:GetSize() cancel:SetPos( dp.w - cancel.w - spacing, dp.h - cancel.h - padding ) cancel.x, cancel.y = cancel:GetPos() cancel.Paint = function( self ) theme.iteminfobutton( self ) end cancel.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) back:Remove() end end function iteminfo.giveoptions( p, page ) local itemPanel = p:GetParent() local index = itemPanel.index local item = itemPanel.item local amount = Quantum.Client.Inventory[index][2] -- get the item amount directly from the inventory local parWidth, parHeight = itemPanel:GetSize() local options = vgui.Create( "DPanel", page ) options:SetSize( 100 * scale, 80 * scale ) options.w, options.h = options:GetSize() options.item = item options.amount = amount options.index = index options:SetVisible( false ) options.Paint = function( self ) theme.iteminfopanel( self ) end options.Open = function() page.showtooltips = false if( page.shownOption != nil ) then page.shownOption:SetVisible( false ) page.shownOption:SetPos( 0, 0 ) end page.shownOption = options options.w, options.h = resizePanel( options ) -- resize itself so everything fits options:SetVisible( true ) options:SetPos( gui.MouseX() - options.w/2, gui.MouseY() - ( options.h + padding ) ) end options.Close = function() if( page.shownOption == options ) then page.shownOption = nil page.showtooltips = true options:Remove() elseif( page.shownOption != nil ) then page.shownOption.Close() end end options.panels = {} ---- all of the option panels ---- local xbasepos, ybasepos = padding_s, padding_s -- everything needs to be a bit to the side on both axises local ypos = ybasepos local yspacing = padding/4 local op = options.panels ---- Allways create the title for the item ---- op.title = vgui.Create( "DLabel", options ) op.title:SetText( item.name || "ERROR name=nil" ) op.title:SetTextColor( theme.color.setalpha( item.rarity.color || Color( 255, 255, 255, 255 ), 255 ) ) op.title:SetFont( "q_tooltip_title" ) op.title:SizeToContents() op.title.w, op.title.h = op.title:GetSize() op.title:SetPos( xbasepos, ypos ) op.title.x, op.title.y = op.title:GetPos() ypos = ypos + op.title.h + yspacing -- do the spacing thing if( item.equipslot != nil ) then -- Equip if( page.equippanels[item.equipslot].GetCurrentEquipedIndex() != index ) then op.equip = vgui.Create( "DButton", options ) op.equip:SetText( "Equip (" .. Quantum.EquipSlotsNames[item.equipslot] .. ")" ) op.equip:SetFont( "q_item_option_button" ) op.equip:SizeToContents() op.equip.w, op.equip.h = op.equip:GetSize() op.equip:SetPos( xbasepos, ypos ) op.equip.x, op.equip.y = op.equip:GetPos() op.equip.Paint = function( self ) theme.iteminfobutton( self ) end op.equip.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) options.Close() if( page.equippanels[item.equipslot] != nil ) then page.equippanels[item.equipslot].SetItem( index ) -- set its item end if( page.markedItemPanel[item.equipslot] != nil ) then page.markedItemPanel[item.equipslot]:SetVisible( false ) -- unmark the old panel end p.mark:SetVisible( true ) -- mark the new one page.markedItemPanel[item.equipslot] = p.mark -- and save it to the table for future use ---- EQUIP NET ---- Quantum.Client.InventoryNet.EquipItem( index ) end else op.equip = vgui.Create( "DButton", options ) op.equip:SetText( "Unequip (" .. Quantum.EquipSlotsNames[item.equipslot] .. ")" ) op.equip:SetFont( "q_item_option_button" ) op.equip:SizeToContents() op.equip.w, op.equip.h = op.equip:GetSize() op.equip:SetPos( xbasepos, ypos ) op.equip.x, op.equip.y = op.equip:GetPos() op.equip.Paint = function( self ) theme.iteminfobutton( self ) end op.equip.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) options.Close() if( page.equippanels[item.equipslot] != nil ) then page.equippanels[item.equipslot].SetItem( nil ) -- remove the item from the display page.equippanels[item.equipslot].itemindex = nil end if( page.markedItemPanel[item.equipslot] != nil ) then page.markedItemPanel[item.equipslot]:SetVisible( false ) -- unmark the panel end page.markedItemPanel[item.equipslot] = nil -- remove it from the table so its spot is free ---- EQUIP NET ---- Quantum.Client.InventoryNet.UnequipItem( item.equipslot ) end end ypos = ypos + op.equip.h + yspacing end if( item.useeffect != nil ) then -- USE op.use = vgui.Create( "DButton", options ) op.use:SetText( "Use Item" ) op.use:SetFont( "q_item_option_button" ) op.use:SizeToContents() op.use.w, op.use.h = op.use:GetSize() op.use:SetPos( xbasepos, ypos ) op.use.x, op.use.y = op.use:GetPos() op.use.Paint = function( self ) theme.iteminfobutton( self ) end op.use.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) p:GetParent().SetItemAmount( amount - 1 ) options.Close() if( amount - 1 <= 0 ) then checkIfItemIsEquippedAndRemove( page, index ) end ---- USE NET ---- Quantum.Client.InventoryNet.UseItem( index ) end ypos = ypos + op.use.h + yspacing end if( item.consumeeffect != nil ) then -- EAT op.eat = vgui.Create( "DButton", options ) op.eat:SetText( "Consume" ) op.eat:SetFont( "q_item_option_button" ) op.eat:SizeToContents() op.eat.w, op.eat.h = op.eat:GetSize() op.eat:SetPos( xbasepos, ypos ) op.eat.x, op.eat.y = op.eat:GetPos() op.eat.Paint = function( self ) theme.iteminfobutton( self ) end op.eat.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) p:GetParent().SetItemAmount( amount - 1 ) options.Close() if( amount - 1 <= 0 ) then checkIfItemIsEquippedAndRemove( page, index ) end ---- EAT NET ---- Quantum.Client.InventoryNet.EatItem( index ) end ypos = ypos + op.eat.h + yspacing end if( !item.soulbound ) then -- Drop op.drop = vgui.Create( "DButton", options ) op.drop:SetText( "Drop" ) op.drop:SetFont( "q_item_option_button" ) op.drop:SizeToContents() op.drop.w, op.drop.h = op.drop:GetSize() op.drop:SetPos( xbasepos, ypos ) op.drop.x, op.drop.y = op.drop:GetPos() op.drop.Paint = function( self ) theme.iteminfobutton( self ) end op.drop.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) options.Close() if( amount > 1 ) then iteminfo.dropamount( options, page, itemPanel ) else p:GetParent().RemoveItem() checkIfItemIsEquippedAndRemove( page, index ) ---- DROP NET HERE ---- Quantum.Client.InventoryNet.DropItem( item.id, index, amount ) end end ypos = ypos + op.drop.h + yspacing end op.close = vgui.Create( "DButton", options ) op.close:SetText( "Cancel" ) op.close:SetFont( "q_item_option_button" ) op.close:SizeToContents() op.close.w, op.close.h = op.close:GetSize() op.close:SetPos( xbasepos, ypos ) op.close.x, op.close.y = op.close:GetPos() op.close.Paint = function( self ) theme.iteminfobutton( self ) end op.close.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) options.Close() end -- center all of the option panels -- options.w, options.h = resizePanel( options ) for i, optionPanel in pairs( op ) do optionPanel:SetPos( options.w/2 - optionPanel.w/2, optionPanel.y ) end options.w, options.h = resizePanel( options ) return options end function iteminfo.givetooltip( p, page, addW ) local item = p:GetParent().item local parWidth, parHeight = p:GetParent():GetSize() local tooltip = vgui.Create( "DPanel", page ) tooltip:SetSize( 100 * scale, 80 * scale ) -- placeholder size tooltip.w, tooltip.h = tooltip:GetSize() tooltip.item = item tooltip:SetVisible( false ) tooltip.Paint = function( self ) theme.iteminfopanel( self ) end tooltip:SetDrawOnTop( true ) tooltip.Think = function( self ) -- prevents tooltip from showing when a item is showing its options if( page.showtooltips != nil ) then self:SetVisible( page.showtooltips ) else self:SetVisible( true ) end end function tooltip:CreateInfo() local pw, ph = self:GetSize() local amountStr = "" if( self.item.amount > 1 ) then amountStr = " (x" .. tostring( self.item.amount ) .. ")" end local title = vgui.Create( "DLabel", self ) -- title label of the item title:SetText( self.item.name .. amountStr || "ERROR TITLE" ) title:SetFont( "q_tooltip_title" ) title:SetTextColor( theme.color.setalpha( self.item.rarity.color || Color( 255, 255, 255, 255 ), 255 ) ) title:SizeToContents() title.w, title.h = title:GetSize() title:SetPos( padding_s, padding_s ) title.x, title.y = title:GetPos() local rare = vgui.Create( "DLabel", self ) rare:SetText( self.item.rarity.txt || "ERROR RARITY" ) rare:SetFont( "q_tooltip_rarity" ) rare:SetTextColor( theme.color.setalpha( self.item.rarity.color || Color( 255, 255, 255, 255 ), 255 ) ) rare:SizeToContents() rare.w, rare.h = rare:GetSize() rare:SetPos( title.x, title.y + title.h + padding_s ) rare.x, rare.y = rare:GetPos() local equip if( Quantum.EquipSlotsNames[self.item.equipslot] != nil ) then equip = vgui.Create( "DLabel", self ) equip:SetText( Quantum.EquipSlotsNames[self.item.equipslot] || "ERROR EQUIPTYPE" ) equip:SetFont( "q_tooltip_equiptype" ) equip:SetTextColor( Color( 255, 255, 255, 255 ) ) equip:SizeToContents() equip.w, equip.h = equip:GetSize() equip:SetPos( title.x, rare.y + rare.h + padding_s ) equip.x, equip.y = equip:GetPos() end local desc = vgui.Create( "DLabel", self ) desc:SetText( self.item.desc || "ERROR DESC" ) desc:SetFont( "q_tooltip_desc" ) desc:SetTextColor( Color( 205, 205, 205, 255 ) ) desc:SizeToContents() desc.w, desc.h = desc:GetSize() if( IsValid(equip) ) then desc:SetPos( title.x, equip.y + equip.h + padding_s ) else desc:SetPos( title.x, rare.y + rare.h + padding_s ) end desc.x, desc.y = desc:GetPos() local yposBase = desc.y + desc.h + padding_s if( self.item.useeffect != nil ) then local effectTbl = Quantum.Effect.Get( self.item.useeffect ) if( effectTbl.desc != nil ) then local use = vgui.Create( "DLabel", self ) use:SetText( "Use: " .. effectTbl.desc || "ERROR DESC USE" ) use:SetFont( "q_tooltip_desc" ) use:SetTextColor( Color( 18, 224, 66, 255 ) ) use:SizeToContents() use.w, use.h = use:GetSize() use:SetPos( title.x, yposBase ) use.x, use.y = use:GetPos() yposBase = yposBase + use.h + padding_s end end if( self.item.consumeeffect != nil ) then local effectTbl = Quantum.Effect.Get( self.item.consumeeffect ) if( effectTbl.desc != nil ) then local eat = vgui.Create( "DLabel", self ) eat:SetText( "Consume: " .. effectTbl.desc || "ERROR DESC EAT" ) eat:SetFont( "q_tooltip_desc" ) eat:SetTextColor( Color( 18, 224, 66, 255 ) ) eat:SizeToContents() eat.w, eat.h = eat:GetSize() eat:SetPos( title.x, yposBase ) eat.x, eat.y = eat:GetPos() yposBase = yposBase + eat.h + padding_s end end if( self.item.equipeffect != nil ) then if( self.item.equipslot != nil ) then local effectTbl = Quantum.Effect.Get( self.item.equipeffect ) if( effectTbl.desc != nil ) then local equipDesc = vgui.Create( "DLabel", self ) equipDesc:SetText( "Equip: " .. effectTbl.desc || "ERROR DESC EQUIP" ) equipDesc:SetFont( "q_tooltip_desc" ) equipDesc:SetTextColor( Color( 18, 224, 66, 255 ) ) equipDesc:SizeToContents() equipDesc.w, equipDesc.h = equipDesc:GetSize() equipDesc:SetPos( title.x, yposBase ) equipDesc.x, equipDesc.y = equipDesc:GetPos() yposBase = yposBase + equipDesc.h + padding_s end end end if( self.item.soulbound == true ) then local sb = vgui.Create( "DLabel", self ) sb:SetText( "Soulbound" ) sb:SetFont( "q_tooltip_rarity" ) sb:SetTextColor( Color( 235, 64, 52, 255 ) ) sb:SizeToContents() sb.w, sb.h = sb:GetSize() sb:SetPos( title.x, yposBase ) end -- Correct the tooltips size so its content fits inside of it resizePanel( self ) end p.ItemTooltipPanel = tooltip -- set the tooltip local addToW = 0 if( addW == true ) then addToW = tooltip.w end p.Think = function( self ) self.ItemTooltipPanel:SetVisible( self:IsHovered() ) if( self:IsHovered() ) then self.ItemTooltipPanel:SetPos( (gui.MouseX() - tooltip.w/2) + addToW, gui.MouseY() - (tooltip.h + padding*2) ) end end return tooltip end return iteminfo