-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ if CLIENT then include( "shared.lua" ) Quantum.Client = {} Quantum.Client.ResolutionScale = ScrW() / 1080 local function loadCoreFiles() local fol = GM.FolderName .. "/gamemode/engine/core/" local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do include( fol .. file ) end local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do include( fol .. "client/" .. file ) end end local function loadLibFiles() local fol = GM.FolderName .. "/gamemode/engine/lib/" local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do AddCSLuaFile( fol .. file ) include( fol .. file ) end local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do include( fol .. "client/" .. file ) end end local function loadAllDermaMenus() local fol = GM.FolderName .. "/gamemode/engine/derma/" local clFiles = file.Find( fol .. "/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do include( fol .. "/" .. file ) end end function Quantum.Client.Load() local fol = GM.FolderName .. "/gamemode/engine/core/" loadCoreFiles() loadLibFiles() loadAllDermaMenus() Quantum.Debug( "Loaded all files." ) end Quantum.Client.Load() end