-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.Client.Menu = {} local libs = { ["net"] = GM.FolderName .. "/gamemode/engine/derma/lib/cl_network.lua", ["page"] = GM.FolderName .. "/gamemode/engine/derma/lib/cl_menu_pages.lua", ["theme"] = GM.FolderName .. "/gamemode/engine/derma/lib/cl_menu_theme.lua", ["dialogue"] = GM.FolderName .. "/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua", ["sure"] = GM.FolderName .. "/gamemode/engine/derma/lib/cl_menu_areusure.lua" } Quantum.Client.Menu.GetAPI = function( lib ) return include( libs[lib] ) end net.Receive( "quantum_menu_net", function( len, pl ) local dt = net.ReadTable() if( Quantum.Client.Cache[dt.id] ~= nil && #Quantum.Client.Cache[dt.id] >= 1 ) then table.Merge( Quantum.Client.Cache[dt.id], dt ) else Quantum.Client.Cache[dt.id] = dt || { id = dt.id } end if( Quantum.Client.EnableDebug ) then -- debug Quantum.Debug( "Datatable size: " .. len .. "b (" .. len/8 .. "B)" ) Quantum.Debug( "--Datatable contents--") PrintTable( dt ) Quantum.Debug( "--End of datatable contens--" ) end local menu = include( GAMEMODE.FolderName .. "/gamemode/engine/derma/menus/menu_" .. dt.id .. ".lua" ) menu.open( dt ) end)