-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local log = {} local scale = Quantum.Client.ResolutionScale local padding = 10 * scale local padding_s = 4 * scale local theme = Quantum.Client.Menu.GetAPI( "theme" ) function log.genTextLinebreak( txt, font, maxW ) local wordlist = string.Split( txt, " " ) -- all words are seperated by spaces local lines = {} surface.SetFont(font) for i=1, #wordlist do -- loop through all of the words local str = wordlist[i] -- "workspace string" local wordsUsed = {i} for n=i-1, 1, -1 do -- add all words behind i if(wordlist[n] != nil) then str = wordlist[n] .. " " .. str table.insert(wordsUsed, n) -- remove them all later from wordlist end end local add = "" if( wordlist[i+1] != nil ) then add = " " .. wordlist[i+1] end if(surface.GetTextSize(str .. add) >= maxW) then table.insert(lines, str .. "\n") for _, wordI in pairs(wordsUsed) do wordlist[wordI] = nil end end end return lines end function log.appendLinesToStr(tbl) local out = "" for _, l in SortedPairs(tbl) do out = out .. l end return out end function log.createDialogueBox( logdata, parent ) cinematic = cinematic || true local fw, fh = parent:GetSize() local logtext = logdata["init"].question local box = vgui.Create( "DPanel", parent ) local maxW, maxH = 775 * scale, 160 * scale box:SetSize( maxW, maxH ) box.Paint = function( self, w, h ) surface.SetDrawColor( 20, 20, 20, 220 ) surface.DrawRect( 0, 0, w, h ) end local scroll = vgui.Create( "DScrollPanel", box ) scroll:SetSize( box:GetSize() ) scroll.Paint = function( self ) end local sb = scroll:GetVBar() sb.Paint = function( self ) end function sb.btnGrip:Paint() theme.button( self, Color( 0, 0, 0, 0 ) ) end sb.btnUp:SetSize(0,0) sb.btnDown:SetSize(0,0) scroll:SetSize( box:GetSize() ) scroll.w, scroll.h = scroll:GetSize() local text = vgui.Create( "DLabel", scroll ) text:SetFont( "q_dialogue_question" ) text.lines = log.genTextLinebreak( logtext, text:GetFont(), maxW - (padding) ) text:SetText(log.appendLinesToStr(text.lines)) text:SetTextColor( Color( 240, 240, 240, 255 ) ) text:SetWidth( maxW ) text:SizeToContentsY() text.w, text.h = text:GetSize() text:SetPos(padding, padding) box:SizeToChildren( false, true ) box.w, box.h = box:GetSize() if( box.h > maxH ) then box:SetHeight(maxH) end box:SetPos( fw/2 - box.w/2, fh*0.7 ) return box end function log.createinfobox( logdata, parent, cinematic ) cinematic = cinematic || true local fw, fh = parent:GetSize() local logtitle = logdata[1].title local logtext = logdata[1].text local box = vgui.Create( "DPanel", parent ) box:SetSize( 775 * scale, 200 * scale ) box.Paint = function( self ) theme.sharpblurpanel( self ) end box.w, box.h = box:GetSize() box:SetPos( fw/2 - box.w/2, fh*0.8 - box.h/2 ) box.x, box.y = box:GetPos() local header = vgui.Create( "DLabel", parent ) header:SetFont( "q_header_s" ) header:SetTextColor( Color( 255, 255, 255, 220 ) ) header:SizeToContents() header.w, header.h = header:GetSize() header:SetPos( box.x, ( box.y - header.h ) - padding/2 ) header.Think = function( self ) if( Quantum.Client.Cam.Temp != nil ) then if( logdata[Quantum.Client.Cam.Temp.scene_index] != nil ) then if( logdata[Quantum.Client.Cam.Temp.scene_index].title != nil ) then self:SetVisible( true ) self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].title ) surface.SetFont( self:GetFont() ) local tw, th = surface.GetTextSize( self:GetText() ) self:SetSize( tw * 1.1, th * 1.1 ) end end end end header.Paint = function( self ) theme.sharpblurpanel( self ) end header:SetContentAlignment( 5 ) local scroll = vgui.Create( "DScrollPanel", box ) scroll:SetSize( box:GetSize() ) scroll.Paint = function( self ) end local sb = scroll:GetVBar() sb.Paint = function( self ) end function sb.btnGrip:Paint() theme.button( self, Color( 0, 0, 0, 0 ) ) end sb.btnUp:SetSize(0,0) sb.btnDown:SetSize(0,0) scroll.w, scroll.h = scroll:GetSize() local text = vgui.Create( "DLabel", scroll ) text:SetText( logtext ) text:SetFont( "q_info" ) text:SetTextColor( Color( 240, 240, 240, 255 ) ) text:SetSize( scroll.w * 0.95, scroll.h * 0.95 ) text:SetWrap( true ) text.w, text.h = text:GetSize() text:SetPos( scroll.w/2 - text.w/2, 0 ) text.Think = function( self ) if( Quantum.Client.Cam.Temp != nil && cinematic ) then if( logdata[Quantum.Client.Cam.Temp.scene_index] != nil ) then self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].text ) end end end return box end return log