-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ AddCSLuaFile() if CLIENT then SWEP.PrintName = "Hands" SWEP.Slot = 0 SWEP.SlotPos = 0 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false end SWEP.WorldModel = "" SWEP.UseHands = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Primary.Delay = 0.25 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" SWEP.Secondary.Delay = 0.25 function SWEP:Initialize() if CLIENT || !IsValid(self:GetOwner()) then return true end self:SetHoldType( "normal" ) end function SWEP:Deploy() --self:GetOwner():DrawWorldModel( false ) return true end function SWEP:Holster() return true end function SWEP:PreDrawViewModel() return true end function SWEP:PrimaryAttack() if SERVER then local ent = self:GetOwner():GetEyeTraceNoCursor().Entity if( IsValid( ent ) && ent:GetPos():Distance( self:GetOwner():GetPos() ) < 100 ) then if ( ent:IsPlayerHolding() ) then return end self:GetOwner():PickupObject( ent ) end end return false end function SWEP:SecondaryAttack() return false end function SWEP:Reload() return false end