-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local theme ={} local scale = Quantum.Client.ResolutionScale local padding = math.Round( 10 * scale ) local padding_s = math.Round( 4 * scale ) local blur = Material("pp/blurscreen") function theme.renderblur( p, a, d ) local x, y = p:LocalToScreen( 0, 0 ) surface.SetDrawColor( 255, 255, 255 ) surface.SetMaterial( blur ) for i = 1, d do blur:SetFloat( "$blur", (i / d) * a ) blur:Recompute() render.UpdateScreenEffectTexture() surface.DrawTexturedRect( x * -1, y * -1, ScrW(), ScrH() ) end end function theme.borderpanel( p, color ) local w, h = p:GetSize() local clr = color || Color( 20, 20, 20, 100 ) surface.SetDrawColor( clr ) surface.DrawOutlinedRect( 0, 0, w, h ) end function theme.panel( p, color ) local w, h = p:GetSize() local clr = color || Color( 0, 0, 0, 200 ) local bclr = Color( 50, 50, 50, 105 ) draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end function theme.blurpanel( p, color ) local w, h = p:GetSize() local clr = color || Color( 0, 0, 0, 200 ) local bclr = Color( 50, 50, 50, 105 ) theme.renderblur( p, 2, 7 ) draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end function theme.sharpblurpanel( p, color ) local w, h = p:GetSize() local clr = color || Color( 0, 0, 0, 200 ) surface.SetDrawColor( clr ) surface.DrawRect( 0, 0, w, h ) theme.renderblur( p, 2, 7 ) theme.borderpanel( p, Color( 255, 255, 255, 255 ) ) end function theme.button( b, color ) local w, h = b:GetSize() local clr = color || Color( 235, 64, 52, 255 ) local bclr = Color( 50, 50, 50, 255 ) if( b:IsHovered() ) then bclr = Color( 205, 205, 205, 255 ) else bclr = Color( 50, 50, 50, 255 ) end draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end function theme.sharpbutton( b, inClr ) local w, h = b:GetSize() inClr = inClr || Color( 235, 64, 52, 255 ) if( !b:IsHovered() ) then surface.SetDrawColor( 205, 205, 205, 255 ) else surface.SetDrawColor( 120, 120, 120, 255 ) end surface.DrawOutlinedRect( 0, 0, w, h ) surface.SetDrawColor( inClr ) surface.DrawRect( padding_s/2, padding_s/2, w - padding_s, h - padding_s ) end function theme.sharpblurrbutton( b, inClr ) local w, h = b:GetSize() inClr = inClr || Color( 80, 80, 80, 150 ) theme.renderblur( b, 4, 8 ) if( !b:IsHovered() ) then surface.SetDrawColor( 205, 205, 205, 255 ) else surface.SetDrawColor( 120, 120, 120, 255 ) end surface.DrawOutlinedRect( 0, 0, w, h ) end function theme.skipbutton( b, inClr ) local w, h = b:GetSize() inClr = inClr || Color( 0, 0, 0, 0 ) if( !b:IsHovered() ) then surface.SetDrawColor( 205, 205, 205, 2 ) b:SetTextColor( Color( 255, 255, 255, 2 ) ) else surface.SetDrawColor( 120, 120, 120, 255 ) b:SetTextColor( Color( 255, 255, 255, 255 ) ) end surface.DrawOutlinedRect( 0, 0, w, h ) surface.SetDrawColor( inClr ) surface.DrawRect( padding_s/2, padding_s/2, w - padding_s, h - padding_s ) end return theme