-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local intro = {} local log = Quantum.Client.Menu.GetAPI( "dialogue" ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) local scenes = { -- 5031.821777 3866.334961 120.090790;setang 0.898059 56.421352 0.000000 ["rp_truenorth_v1a_livin"] = { [1] = { fov = 70, velocity = 10, pos1 = Vector(5062.544434, 3264.783447, 136.604355), pos2 = Vector(5031.821777, 3866.334961, 120.090790), ang1 = Angle(0.370070, 90.952415, 0.000000), ang2 = Angle(0.898059, 56.421352, 0.000000) }, [2] = { fov = 80, velocity = 14, pos1 = Vector(6879, 4135, 72), pos2 = Vector(8760, 2740, 86), ang1 = Angle(0.686861, -43.159401, 0.000000), ang2 = Angle(1, -104, 0) }, [3] = { fov = 70, velocity = 8, pos1 = Vector( 8917, 2194, 83 ), pos2 = Vector( 8312, 2265, 83 ), ang1 = Angle( 2, -123, 0 ), ang2 = Angle( 3, -41, 0 ) } } } function intro.open( dt ) local chars = dt.cont local resScale = Quantum.Client.ResolutionScale local sw, sh = ScrW(), ScrH() local padding = 10 * resScale local padding_s = 4 * resScale if( !f ) then Quantum.Client.IsInMenu = true -- hide the hud local f = vgui.Create( "DFrame" ) f:SetSize( sw, sh ) f:SetTitle( "" ) f:ShowCloseButton( false ) f.Paint = function( self, w, h ) surface.SetDrawColor( Color( 20, 20, 20, 255 ) ) local height = 90 * resScale surface.DrawRect( 0, 0, w, 90 * resScale ) surface.DrawRect( 0, h - height, w, height ) end f:SetDraggable( false ) f:MakePopup() function f:OnClose() Quantum.Client.IsInMenu = false Quantum.Client.Cam.Stop() -- stop the cinematic end f.w, f.h = f:GetSize() local skip = vgui.Create( "DButton", f ) skip:SetText( "Skip Intro" ) skip:SetFont( "q_button_m" ) skip:SetTextColor( Color( 255, 255, 255, 255 ) ) skip:SizeToContents() skip.Paint = function( self ) theme.skipbutton( self, Color( 0, 0, 0, 0 ) ) end skip.w, skip.h = skip:GetSize() skip:SetPos( f.w - skip.w - padding, f.h - skip.h - padding ) skip.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) f:Close() end skip.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end Quantum.Client.Cam.Start( scenes[game.GetMap()], false ) -- start the cinematic local logdata = { [1] = { title = "Welcome!", text = "Welcome to the server! This server is running the Quantum framework which was developed by AlmTech.\n\nDuring this awesome cinematic you will be shown what you can do on the server. Starting with the basics." }, [2] = { title = "Classes & Professions", text = "You can learn a profession at any teacher NPC. Professions unlocks certian abilities to craft, cook and gather certain resources." }, [3] = { title = "Classes & Professions", text = "Some character classes are better at certain things but worse at other things. But your class does not define your journey on this server." } } local box = log.createinfobox( logdata, f ) end end return intro