-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local menu = {} local snm = Quantum.Client.Menu.GetAPI( "net" ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) local iteminfo = Quantum.Client.Menu.GetAPI( "iteminfo" ) local resScale = Quantum.Client.ResolutionScale local sw, sh = ScrW(), ScrH() local padding = 10 * resScale local padding_s = 4 * resScale local itemWidth, itemHeight = 65 * resScale, 65 * resScale local function configureCamLookPos( icon ) local mn, mx = icon.Entity:GetRenderBounds() local size = 0 size = math.max( size, math.abs( mn.x ) + math.abs( mx.x ) ) size = math.max( size, math.abs( mn.y ) + math.abs( mx.y ) ) size = math.max( size, math.abs( mn.z ) + math.abs( mx.z ) ) icon:SetCamPos( Vector( size/2, size, size ) ) icon:SetLookAt( ( mn + mx )/2 ) end local function createItemAmountLabel( icon, item ) icon.amountpanel = vgui.Create( "DLabel", icon ) icon.amountpanel:SetText( tostring( item.amount ) ) icon.amountpanel:SetTextColor( Color( 205, 205, 205, 255 ) ) icon.amountpanel:SetFont( "q_info" ) icon.amountpanel:SizeToContents() icon.amountpanel.w, icon.amountpanel.h = icon.amountpanel:GetSize() icon.amountpanel:SetPos( ( icon.w - icon.amountpanel.w ) - padding_s, icon.h - icon.amountpanel.h ) return icon.amountpanel end local function createItemPanel( x, y, scale, parent, frame, addW, giveToolTip ) local p = vgui.Create( "DPanel", parent ) p:SetSize( itemWidth * scale, itemHeight * scale ) p.w, p.h = p:GetSize() p:SetPos( x - p.w/2, y - p.h/2 ) p.x, p.y = p:GetPos() p.Paint = function( self ) theme.itempanel( self, self.itemcolor, true ) end function p.SetItem( itemid ) if( itemid != nil ) then local itemTbl = Quantum.Item.Get( itemid ) p.itemid = itemid -- give it its equipped item p.itemcolor = itemTbl.rarity.color -- give it its color p.item = itemTbl p.item.amount = 1 if( IsValid( p.icon.tooltip ) ) then p.icon.tooltip:Remove() -- remove the old end if( giveToolTip == true ) then p.icon.tooltip = iteminfo.givetooltip( p.icon, frame, addW ) -- create a new p.icon.tooltip:CreateInfo() end p.icon:SetVisible( true ) p.icon:SetModel( itemTbl.model ) configureCamLookPos( p.icon ) else p.icon:SetVisible( false ) -- hide it if there is no item if( IsValid( p.icon.tooltip ) ) then p.icon.tooltip:Remove() end p.itemid = nil -- remove its item id p.itemcolor = nil -- remove the background color end end p.icon = vgui.Create( "DModelPanel", p ) p.icon:SetSize( p:GetSize() ) p.icon.w, p.icon.h = p.icon:GetSize() p.icon:SetPos( 0, 0 ) p.icon:SetFOV( 45 ) return p end function menu.open( dt ) local station local stationEnt local recipes local stationTbl if( dt != nil ) then if( dt.cont != nil ) then station = dt.cont.station stationTbl = Quantum.Station.Get( station ) recipes = Quantum.Station.GetRecipes( station ) stationEnt = dt.cont.stationEnt end end local items = Quantum.Client.Inventory local equipped = Quantum.Client.Equipped if( Quantum.Client.Character == nil ) then chat.AddText( Color( 255, 25, 25 ), "[Quantum] - [ERROR] Check console for details.\n" ) Quantum.Error( "\nCharacter could not be found. Can not open inventory!\nGive this message to someone important: Quantum.Client.Character=nil\nTry rejoining the server and this should be fixed." ) return end if( !Quantum.Client.CurStationMenu ) then Quantum.Client.IsInMenu = true local back = vgui.Create( "DPanel" ) back:SetSize( sw, sh ) back.Paint = function( self ) theme.renderblur( self, 20, 20 ) end local f = vgui.Create( "DFrame" ) Quantum.Client.CurStationMenu = f f:SetSize( 1100 * resScale, 800 * resScale ) f.w, f.h = f:GetSize() f:SetPos( sw/2 - f.w/2, sh/2 - f.h/2 ) f:SetTitle( "" ) f:SetDraggable( false ) f:ShowCloseButton( false ) f:MakePopup() f.Paint = function( self, w, h ) surface.SetDrawColor( 0, 0, 0, 120 ) surface.DrawRect( 0, 0, w, h ) theme.renderblur( self, 10, 10 ) end function f:OnClose() back:Remove() Quantum.Client.IsInMenu = false Quantum.Client.CurStationMenu = nil Quantum.Client.Cam.Stop() end local keycodesClose = { [KEY_ESCAPE] = true, [KEY_TAB] = true } function f:OnKeyCodeReleased( keyCode ) if( keycodesClose[keyCode] ) then self:Close() end end function f:Think() if( IsValid( stationEnt ) ) then if( LocalPlayer():GetPos():Distance( stationEnt:GetPos() ) >= 100 ) then -- clientside security sucks but works in this case :P self:Close() end end end Quantum.Client.CurMenu = f -- Title -- local bar = vgui.Create( "DPanel", f ) bar:SetSize( f.w, padding*4 ) bar.w, bar.h = bar:GetSize() bar:SetPos( 0, 0 ) bar.Paint = function( self ) theme.blurpanel( self ) end bar.DoClick = function( self ) f:Close() end -- Inventory title -- title = vgui.Create( "DLabel", bar ) title:SetText( stationTbl.name || "ERROR name=nil" ) title:SetFont( "q_header_vs" ) title:SetTextColor( Color( 255, 255, 255, 255 ) ) title.Paint = function( self ) theme.pagetext( self ) end title:SizeToContents() title.w, title.h = title:GetSize() title:SetPos( bar.w/2 - title.w/2, bar.h/2 - title.h/2 ) ---- recipe list ---- local list = vgui.Create( "DPanel", f ) list:SetSize( f.w/4.2, f.h - bar.h ) list.w, list.h = list:GetSize() list:SetPos( 0, bar.h ) list.Paint = function( self ) theme.blurpanel( self ) end local scroll = vgui.Create( "DScrollPanel", list ) scroll:SetSize( list.w, list.h ) scroll.w, scroll.h = scroll:GetSize() local vbar = scroll:GetVBar() function vbar:Paint() theme.borderpanel( vbar, Color( 200, 200, 200, 200 ) ) end local btnColors = Color( 100, 100, 100, 50 ) vbar.btnUp:SetText( "▲" ) -- up vbar.btnUp:SetTextColor( Color( 255, 255, 255, 200 ) ) function vbar.btnUp:Paint() theme.sharpblurrbutton( vbar.btnUp, btnColors) end vbar.btnDown:SetText( "▼" ) -- down vbar.btnDown:SetTextColor( Color( 255, 255, 255, 200 ) ) function vbar.btnDown:Paint() theme.sharpblurrbutton( vbar.btnDown, btnColors ) end -- grip function vbar.btnGrip:Paint() theme.sharpbutton( vbar.btnGrip, btnColors ) end local cont = vgui.Create( "DPanel", f ) cont:SetSize( f.w - list.w, f.h - bar.h ) cont.w, cont.h = cont:GetSize() cont:SetPos( list.w, bar.h ) cont.Paint = function( self ) theme.blurpanel( self, Color( 255, 255, 255, 1 ) ) end local resBars = {} local selectedBar for i, resID in pairs( recipes ) do resBars[resID] = vgui.Create( "DPanel", scroll ) resBars[resID].resTbl = Quantum.Recipe.Get( resID ) resBars[resID].resItemTbl = Quantum.Item.Get( resID ) resBars[resID]:SetSize( scroll.w, 30 * resScale ) resBars[resID].w, resBars[resID].h = resBars[resID]:GetSize() resBars[resID]:SetPos( 0, resBars[resID].h * (i-1) + padding*i ) resBars[resID].x, resBars[resID].y = resBars[resID]:GetPos() resBars[resID].Paint = function( self, w, h ) surface.SetDrawColor( 255, 255, 255, 1 ) surface.DrawRect( 0, 0, w, h ) end resBars[resID].txt_panel = vgui.Create( "DLabel", resBars[resID] ) resBars[resID].txt_panel:SetText( resBars[resID].resTbl.name ) resBars[resID].txt_panel:SetFont( "q_text" ) resBars[resID].txt_panel:SetTextColor( theme.color.setalpha(resBars[resID].resItemTbl.rarity.color, 200) ) resBars[resID].txt_panel:SizeToContents() resBars[resID].txt_panel.w, resBars[resID].txt_panel.h = resBars[resID].txt_panel:GetSize() resBars[resID].txt_panel:SetPos( padding, resBars[resID].h/2 - resBars[resID].txt_panel.h/2 ) ---- content page ---- resBars[resID].cont = vgui.Create( "DPanel", cont ) resBars[resID].cont:SetSize( cont:GetSize() ) resBars[resID].cont.Paint = function( self ) end resBars[resID].cont.w ,resBars[resID].cont.h = resBars[resID].cont:GetSize() local mw, mh = resBars[resID].cont.w ,resBars[resID].cont.h -- icon resBars[resID].cont.icon = createItemPanel( mw/8, mh/8, 2, resBars[resID].cont, f ) resBars[resID].cont.icon.SetItem( resID ) if( resBars[resID].resTbl.amount > 1 ) then createItemAmountLabel( resBars[resID].cont.icon, resBars[resID].resTbl ) end -- title resBars[resID].cont.title = vgui.Create( "DLabel", resBars[resID].cont ) resBars[resID].cont.title:SetText( resBars[resID].resTbl.name ) resBars[resID].cont.title:SetFont( "q_header_vs" ) resBars[resID].cont.title:SetTextColor( theme.color.setalpha( resBars[resID].resItemTbl.rarity.color, 255 ) ) resBars[resID].cont.title:SizeToContents() resBars[resID].cont.title.w, resBars[resID].cont.title.h = resBars[resID].cont.title:GetSize() resBars[resID].cont.title:SetPos( resBars[resID].cont.icon.x + resBars[resID].cont.icon.w + padding*2, resBars[resID].cont.icon.y ) resBars[resID].cont:SetVisible( false ) local overlay = vgui.Create( "DButton", resBars[resID] ) overlay:SetText("") overlay:SetSize( resBars[resID].w, resBars[resID].h ) overlay:SetPos( 0, 0 ) overlay.Paint = function( self, w, h ) theme.sharpbutton( self, Color( 0, 0, 0, 0 ), 10, 80 ) if( selectedBar == self:GetParent() ) then surface.SetDrawColor( Color( 255, 255, 255, 10 ) ) surface.DrawRect( 0, 0, w, h ) end end overlay.DoClick = function( self ) surface.PlaySound( "UI/buttonclick.wav" ) selectedBar.cont:SetVisible( false ) selectedBar = resBars[resID] resBars[resID].cont:SetVisible( true ) end overlay.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end if( i == 1 ) then selectedBar = resBars[resID] selectedBar.cont:SetVisible( true ) end end end end return menu