-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.Server.Settings = {} Quantum.Server.Settings.DeveloperMode = false Quantum.Server.Settings.VoiceChatRange = 400 Quantum.Server.Settings.MaxHealth = 100 Quantum.Server.Settings.StarterMoney = 0 Quantum.Server.Settings.ItemDespawnTimer = 300 Quantum.Server.Settings.ItemPickupSound = "physics/cardboard/cardboard_box_impact_hard2.wav" Quantum.Server.Settings.ItemsGatheredSpawnInWorld = true Quantum.Server.Settings.InitSpawnLocation = { pos = Vector( 12418.626953125, 9959.9345703125, 320.03125 ), ang = Angle( 0, -2.1179277896881, 0 ) } Quantum.Server.Settings.SpawnLocations = { ["rp_truenorth_v1a_livin"] = { ["Hospital"] = { pos = Vector( 13526.426758, 13088.842773, 125.031250 ), ang = Angle( 1, -115, 0 ) }, ["Lake"] = { pos = Vector( 10812, -8319, 5382 ), ang = Angle( 5, -40, 0 ) } }, ["rp_dunwood_eu"] = { ["Hospital"] = { pos = Vector( -5102.2807617188, 10812.857421875, 256.03125 ), ang = Angle( 0, 40.045780181885, 0 ) }, ["Graveyard"] = { pos = Vector( 6220.7700195313, -12982.192382813, 248 ), ang = Angle( 0, -136.18241882324, 0 ) } } } Quantum.Server.Settings.PlayerSpeeds = { walk = 180, run = 280, duck = 50 } Quantum.Server.Settings.DamageScale = { -- The scale of the damage for each hitgroup [HITGROUP_HEAD] = 10, [HITGROUP_CHEST] = 4, [HITGROUP_STOMACH] = 2, [HITGROUP_LEFTARM] = 1, [HITGROUP_RIGHTARM] = 1, [HITGROUP_LEFTLEG] = 1, [HITGROUP_RIGHTLEG] = 1 } Quantum.Server.Settings.BotChars = { civ1 = { name = "John Doe", gender = "Male" }, civ2 = { name = "Jane Doe", gender = "Female" } } Quantum.Server.Settings.PainSounds = {} Quantum.Server.Settings.PainSounds.Male = { "vo/npc/male01/pain01.wav", "vo/npc/male01/pain02.wav", "vo/npc/male01/pain03.wav", "vo/npc/male01/pain04.wav", "vo/npc/male01/pain05.wav", "vo/npc/male01/pain06.wav", "vo/npc/male01/pain07.wav", "vo/npc/male01/pain08.wav", "vo/npc/male01/pain09.wav" } Quantum.Server.Settings.PainSounds.Female = { "vo/npc/female01/pain01.wav", "vo/npc/female01/pain02.wav", "vo/npc/female01/pain03.wav", "vo/npc/female01/pain04.wav", "vo/npc/female01/pain05.wav", "vo/npc/female01/pain06.wav", "vo/npc/female01/pain07.wav", "vo/npc/female01/pain08.wav", "vo/npc/female01/pain09.wav" } Quantum.Server.Settings.DamageHurtSoundRepeatChance = 90 -- % Quantum.Server.Settings.IdlePainSounds = {} Quantum.Server.Settings.IdlePainSounds.Male = { "vo/npc/male01/moan01.wav", "vo/npc/male01/moan02.wav", "vo/npc/male01/moan03.wav", "vo/npc/male01/moan04.wav", "vo/npc/male01/moan05.wav" } Quantum.Server.Settings.IdlePainSounds.Female = { "vo/npc/female01/moan01.wav", "vo/npc/female01/moan02.wav", "vo/npc/female01/moan03.wav", "vo/npc/female01/moan04.wav", "vo/npc/female01/moan05.wav" } --- Features to be added --- Quantum.Server.Settings.MaxJobLevel = 250 Quantum.Server.Settings.MaxJobSlots = 2 Quantum.Server.Settings.MaxSkillLevel = 100 Quantum.Server.Settings.Licenses = { Driving = { title = "Driving License", desc = "This permits you to operate and pilot any motorized vehicle in a public area.", cost = 1000 } } Quantum.Server.Settings.Titles = { dev = "Developer," }