-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ -- This is mainly used for cinematic, do not confuse it with NPC dialogue local log = {} local scale = Quantum.Client.ResolutionScale local padding = 10 * scale local padding_s = 4 * scale local theme = Quantum.Client.Menu.GetAPI( "theme" ) function log.createinfobox( logdata, parent ) local fw, fh = parent:GetSize() local logtitle = logdata[1].title local logtext = logdata[1].text local box = vgui.Create( "DPanel", parent ) box:SetSize( 775 * scale, 200 * scale ) box.Paint = function( self ) theme.sharpblurpanel( self ) end box.w, box.h = box:GetSize() box:SetPos( fw/2 - box.w/2, fh*0.8 - box.h/2 ) box.x, box.y = box:GetPos() local header = vgui.Create( "DLabel", parent ) header:SetFont( "q_header_s" ) header:SetTextColor( Color( 255, 255, 255, 220 ) ) header:SizeToContents() header.w, header.h = header:GetSize() header:SetPos( box.x, ( box.y - header.h ) - padding/2 ) header.Think = function( self ) if( Quantum.Client.Cam.Temp != nil ) then if( logdata[Quantum.Client.Cam.Temp.scene_index] != nil ) then if( logdata[Quantum.Client.Cam.Temp.scene_index].title != nil ) then self:SetVisible( true ) self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].title ) surface.SetFont( self:GetFont() ) local tw, th = surface.GetTextSize( self:GetText() ) self:SetSize( tw * 1.1, th * 1.1 ) end end end end header.Paint = function( self ) theme.sharpblurpanel( self ) end header:SetContentAlignment( 5 ) local scroll = vgui.Create( "DScrollPanel", box ) scroll:SetSize( box:GetSize() ) scroll.Paint = function( self ) end local sb = scroll:GetVBar() sb.Paint = function( self ) end function sb.btnGrip:Paint() theme.button( self, Color( 0, 0, 0, 0 ) ) end sb.btnUp:SetSize(0,0) sb.btnDown:SetSize(0,0) scroll.w, scroll.h = scroll:GetSize() local text = vgui.Create( "DLabel", scroll ) text:SetText( logtext ) text:SetFont( "q_info" ) text:SetTextColor( Color( 240, 240, 240, 255 ) ) text:SetSize( scroll.w * 0.95, scroll.h * 0.95 ) text:SetWrap( true ) text.w, text.h = text:GetSize() text:SetPos( scroll.w/2 - text.w/2, 0 ) text.Think = function( self ) if( Quantum.Client.Cam.Temp != nil ) then if( logdata[Quantum.Client.Cam.Temp.scene_index] != nil ) then self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].text ) end end end return box end return log