-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ if CLIENT then include( "shared.lua" ) Quantum.Client = Quantum.Client || {} Quantum.Client.Cache = Quantum.Client.Cache || {} Quantum.Client.ResolutionScale = ScrH() / 1080 Quantum.Client.ServerBannerPath = "gamemodes/" .. GM.FolderName .. "/gamemode/content/materials/quantum/server_banner.png" local function loadCoreFiles() local fol = GM.FolderName .. "/gamemode/engine/core/" local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do include( fol .. file ) end local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do include( fol .. "client/" .. file ) end end local function loadLibFiles() local fol = GM.FolderName .. "/gamemode/engine/lib/" local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" ) for _, file in pairs( shFiles ) do AddCSLuaFile( fol .. file ) include( fol .. file ) end local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" ) for _, file in pairs( clFiles ) do include( fol .. "client/" .. file ) end end local function loadAllDermaMenus() local fol = GM.FolderName .. "/gamemode/engine/derma/" include( fol .. "cl_menu.lua" ) end local function loadAllItems() include( "settings/sh_items.lua" ) end function Quantum.Client.Load() local fol = GM.FolderName .. "/gamemode/engine/core/" loadCoreFiles() loadLibFiles() loadAllDermaMenus() Quantum.Debug( "Loaded all files." ) -- add all of the items loadAllItems() Quantum.Debug( "Loaded all items." ) end Quantum.Client.Load() end