-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ -- NPC Nodes -- Quantum.Node.Create( "generalvendor", { name = "General Goods Vendor", model = "models/kleiner.mdl", type = Quantum.NodeType.npc, dialogueID = "npc_generalvendor", voiceLines = { "vo/coast/odessa/nlo_cub_hello.wav", "vo/coast/odessa/male01/nlo_citizen_greet01.wav", "vo/coast/odessa/male01/nlo_citizen_greet02.wav", "vo/coast/odessa/male01/nlo_citizen_greet03.wav", "vo/coast/odessa/male01/nlo_citizen_greet04.wav" }, damageSounds = { "vo/npc/male01/ow01.wav", "vo/npc/male01/ow02.wav", "vo/npc/male01/pain01.wav", "vo/npc/male01/pain02.wav", "vo/npc/male01/pain03.wav", "vo/npc/male01/pain04.wav", "vo/npc/male01/pain05.wav", "vo/npc/male01/pain06.wav", "vo/npc/male01/pain07.wav", "vo/npc/male01/pain08.wav", "vo/npc/male01/pain09.wav" }, } ) -- Resource Nodes -- local miningTools = { "tool_pickaxe" } Quantum.Node.Create( "stone", { type = Quantum.NodeType.resource, canGather = true, name = "Stone", model = "models/props/cs_militia/militiarock05.mdl", toolids = miningTools, give = { { item = "rock", amount = 1 }, { item = "rock", amount = 2 } }, giveprobability = 1/2, health = 20, respawn = 10 } ) Quantum.Node.Create( "bigstone", { type = Quantum.NodeType.resource, canGather = true, name = "Big Stone", model = "models/props/cs_militia/militiarock03.mdl", toolids = miningTools, give = { { item = "rock", amount = 1 }, { item = "rock", amount = 2 } }, giveprobability = 3/4, health = 20, respawn = 10 } )