-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local fade = {} local scale = Quantum.Client.ResolutionScale local padding = math.Round( 10 * scale ) local padding_s = math.Round( 4 * scale ) local sw, sh = ScrW(), ScrH() local theme = Quantum.Client.Menu.GetAPI("theme") function fade.menuTransition( parent, dt, delay, inColor, isBlur, startFunc, endFunc ) startFunc( dt ) local color = inColor || Color( 0, 0, 0, 255 ) local p = vgui.Create( "DPanel" ) p.frac = startFrac || 0 p.time = 0 p.fadeIn = true p.starttime = CurTime() p:SetSize( sw, sh ) p:SetPos( 0, 0 ) p.Paint = function( self, w, h ) if( isBlur ) then theme.renderblur( self, Lerp( self.frac, 0, 4 ), Lerp( self.frac, 0, 8 ) ) end -- render blur surface.SetDrawColor( color ) surface.SetAlphaMultiplier( self.frac ) surface.DrawRect( 0, 0, w, h ) end p.Think = function( self ) self.time = CurTime() - self.starttime if( self.fadeIn ) then self.frac = math.Clamp( self.time / delay, 0, 1 ) else self.frac = math.Clamp( self.time / delay, 1, 0 ) end if( self.time >= delay && self.fadeIn ) then self.fadeIn = false -- reset the timer and invert the fading process self.time = 0 parent:Remove() -- remove the parent elseif( self.time >= delay && !self.fadeIn ) then if( !self.runnedEndFunc ) then endFunc( dt ) self.runnedEndFunc = true self:Remove() -- remove the panel when done end end end end return fade