-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.Item.Create( "test", { name = "Test Item", desc = "This is a test item!\nDoes not stack.", model = "models/props_phx/gears/bevel12.mdl", soulbound = true, equipable = false, rarity = Quantum.Rarity.Rare, usefunction = function() print( "Test!" ) end, consumefunction = function() print( "Test 2!" ) end } ) Quantum.Item.Create( "test2", { name = "Trash Item Test", desc = "This is literall trash\nLine breaker test :D\n\nTest :D", model = "models/props_phx/gears/bevel12.mdl", stack = 10, soulbound = false, equipable = false, rarity = Quantum.Rarity.Trash, consumefunction = function( user ) Quantum.Notify.Info( user, "You consumed trash and therefore died!" ) user:Kill() end } ) Quantum.Item.Create( "bomb", { name = "WW2 Bomb", desc = "Not a real item but okay.", model = "models/props_phx/ww2bomb.mdl", stack = 2, soulbound = false, equipable = false, rarity = Quantum.Rarity.Epic } ) Quantum.Item.Create( "potatoe", { name = "Legendary Potatoe", desc = "The most legendary potatoe in existance. Don't eat it!", model = "models/props_phx/misc/potato.mdl", stack = 1, soulbound = false, equipable = false, rarity = Quantum.Rarity.Legendary, consumefunction = function( user ) Quantum.Notify.Info( user, "You consumed a legendary potatoe! You now have 1000 health for 10 seconds!" ) user:SetHealth( 1000 ) timer.Simple( 10, function() user:SetHealth( user:GetMaxHealth() ) end) end } )