-- This plugin was made by AlmTech and comes with the master branch of Quantum -- This plugin creates items for all of the weapons in the game using "weapons.GetList" -- https://wiki.garrysmod.com/page/weapons/GetList -- Feel free to remove it if you do not like it or to make your own. local plugin = {} plugin.AllowedTypes = { ["fas2"] = true, ["weapon"] = true, ["quantum"] = true, ["cw"] = true } function plugin.getAllWeaponID() local returnTbl = {} for _, ent in pairs( weapons.GetList() ) do local classname = ent.ClassName local splitTbl = string.Split( classname, "_" ) local entType = splitTbl[1] if( plugin.AllowedTypes[entType] ) then local wep = weapons.Get( classname ) if( classname != "weapon_base" && classname != "quantum_hands" && classname != "quantum_keys" ) then -- do not want them returnTbl[ #returnTbl + 1 ] = classname end end end return returnTbl end function plugin.CreateItems( weps ) for _, wepID in pairs( weps ) do local swepTbl = weapons.Get( wepID ) Quantum.Debug( "Added " .. wepID .. " as an item!" ) Quantum.Item.Create( wepID, { name = swepTbl.PrintName, desc = swepTbl.Purpose, model = swepTbl.WorldModel, rarity = Quantum.Rarity.Common, equipslot = Quantum.EquipSlots.Weapon, equipgive = wepID } ) end end hook.Add( "PostGamemodeLoaded", "Quantum_Plugin_AddAllWeaponsAsItems", function() local weps = plugin.getAllWeaponID() plugin.CreateItems( weps ) end) local weps = plugin.getAllWeaponID() plugin.CreateItems( weps )