-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ AddCSLuaFile() if CLIENT then SWEP.PrintName = "Hands" SWEP.Slot = 0 SWEP.SlotPos = 0 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false function SWEP:DrawHUD() --if( self:GetOwner():IsSuperAdmin() ) then local hitpos = self:GetOwner():GetEyeTrace().HitPos print("dRQAW") local x, y, v = hitpos:ToScreen() local w, h = 51 * Quantum.Client.ResolutionScale, 51 * Quantum.Client.ResolutionScale surface.SetDrawColor( Color( 90, 90, 255, 255 ) ) --surface.DrawRect( x, y, w, h ) --surface.DrawRect( 10, 10, w, h ) surface.SetTextPos( 10, 10 ) surface.SetTextColor( Color( 200, 200, 200, 200 ) ) surface.SetFont( "Default" ) surface.DrawText( "Developer Mode" ) --end end end SWEP.WorldModel = "" SWEP.UseHands = true SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Primary.Delay = 0.25 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" SWEP.Secondary.Delay = 0.25 function SWEP:Initialize() if CLIENT || !IsValid(self:GetOwner()) then return true end self:SetHoldType( "normal" ) end function SWEP:Deploy() --self:GetOwner():DrawWorldModel( false ) return true end function SWEP:Holster() return true end function SWEP:PreDrawViewModel() return true end function SWEP:PrimaryAttack() if SERVER then local ent = self:GetOwner():GetEyeTraceNoCursor().Entity if( IsValid( ent ) && ent:GetPos():Distance( self:GetOwner():GetPos() ) < 100 ) then if ( ent:IsPlayerHolding() ) then return end self:GetOwner():PickupObject( ent ) end end return false end function SWEP:SecondaryAttack() return false end function SWEP:Reload() return false end