-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ -- NPC nodes -- Quantum.Node.Register( "generalvendor", Vector( 12737.1484375, -12749.354492188, -287 ), Angle( 0, 90, 0 ) ) -- Boat vendor Quantum.Node.Register( "generalvendor", Vector( 3930.3623046875, 6764.8793945313, 16.03125 ), Angle( 0, -90, 0 ) ) -- Vendor at spawn -- Resource nodes -- Quantum.Node.Register( "stone", Vector( 14877.728515625, -916.02612304688, 768 ), Angle( 0, -139.03350830078, 0 ) )