-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ Quantum.Effect.Create( "eat_potatoe", { title = "Potatoe Powers", desc = "Gives you 1000 health for 10 seconds.", rarity = Quantum.Rarity.Legendary, duration = 10, startfunc = function( pl ) pl:SetHealth( 1000 ) end, stopfunc = function( pl ) pl:SetHealth( pl:GetMaxHealth() ) end } ) Quantum.Effect.Create( "equip_potatoe", { title = "Potatoe Powers", desc = "Increases your max health by 100 and\nheales you with 5 health every second.", rarity = Quantum.Rarity.Legendary, startfunc = function( pl ) pl:SetMaxHealth( pl:GetMaxHealth() + 100 ) pl.runtimeEffect_timerActive_equip_potatoe = false end, runtimefunc = function( pl ) if( !pl.runtimeEffect_timerActive_equip_potatoe ) then pl.runtimeEffect_timerActive_equip_potatoe = true timer.Simple( 1, function() pl:SetHealth( math.Clamp( pl:Health() + 5, 1, pl:GetMaxHealth() ) ) pl.runtimeEffect_timerActive_equip_potatoe = false end) end end, stopfunc = function( pl ) pl:SetMaxHealth( math.Clamp( pl:GetMaxHealth() - 100, 1, pl:GetMaxHealth() ) ) pl.runtimeEffect_timerActive_equip_potatoe = nil end } ) Quantum.Effect.Create( "eat_trash", { title = "Bad Health", desc = "You die.", rarity = Quantum.Rarity.Trash, startfunc = function( pl ) pl:Kill() end } ) Quantum.Effect.Create( "test_chest", { title = "Protective Shield", desc = "You gain 100 armor while the chestpiece is on.", rarity = Quantum.Rarity.Rare, startfunc = function( pl ) pl:SetArmor( 100 ) end, stopfunc = function( pl ) pl:SetArmor( 0 ) end } )