-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local menu = {} local net = Quantum.Client.Menu.GetAPI( "net" ) local page = Quantum.Client.Menu.GetAPI( "page" ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) local resScale = Quantum.Client.ResolutionScale local sw, sh = ScrW(), ScrH() local padding = 10 * resScale local padding_s = 4 * resScale local pages = { charSelect = function( parent ) local args = { CloseButtonText = "Quit", CloseButtonFont = "q_text2" } local p, c = page.New( parent, args ) local clist = vgui.Create( "DScrollPanel", p ) clist:SetSize( 380 * resScale, sh - padding*15 ) clist.w, clist.h = clist:GetSize() clist:SetPos( (sw - clist.w) - padding*2, padding*6 ) clist.x, clist.y = clist:GetPos() clist.Paint = function( self, w, h ) theme.blurpanel( self, Color( 0, 0, 0, 200 ) ) end local sbar = clist:GetVBar() sbar:SetSize( 0, 0 ) -- Remove the scroll bar --- Close/quit button stuff --- local cW, cH = c:GetSize() c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH ) c.Paint = function( self ) theme.button( self ) end c.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) parent:Close() end --- local header = vgui.Create( "DLabel", p ) header:SetText( "Characters" ) header:SetFont( "q_header" ) header:SizeToContents() local headerW, headerH = header:GetSize() header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 ) header:SetTextColor( Color( 255, 255, 255, 255 ) ) header.Paint = function( self, w, h ) end local chars = { {name="Vernull", lvl=81}, {name="Devoe", lvl=22}, {name="Leeroy", lvl=2} } local cpanels = {} local selectedChar for k, v in pairs( chars ) do cpanels[k] = vgui.Create( "DButton", clist ) cpanels[k].char = v -- give the panel it's character if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one cpanels[k]:SetText( "" ) cpanels[k]:SetSize( clist.w - padding, 100 * resScale ) cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize() cpanels[k]:SetPos( padding/2, (padding)*k + (cpanels[k].h * (k-1)) ) cpanels[k].Paint = function( self, w, h ) surface.SetDrawColor( 0, 0, 0, 0 ) surface.DrawRect( 0, 0, w, h ) if( cpanels[k] == selectedChar ) then surface.SetDrawColor( 252, 186, 3, 100 ) surface.DrawOutlinedRect( 0, 0, w, h ) end end cpanels[k].DoClick = function( self ) -- if you press the char, then select it selectedChar = self surface.PlaySound( "UI/buttonclick.wav" ) end local txt = vgui.Create( "DLabel", cpanels[k] ) txt:SetText( v.name || "NAME" ) txt:SetFont( "q_charNameText" ) txt:SetTextColor( Color( 200, 200, 200, 220 ) ) txt:SizeToContents() local txtW, txtH = txt:GetSize() txt:SetPos( padding, cpanels[k].h/4 - txtH/2 ) local txtX, txtY = txt:GetPos() local lvl = vgui.Create( "DLabel", cpanels[k] ) lvl:SetText( "Level " .. v.lvl .. " Citizen" ) lvl:SetFont( "q_text2" ) lvl:SetTextColor( Color( 180, 180, 180, 225 ) ) lvl:SizeToContents() local lvlW, lvlH = lvl:GetSize() lvl:SetPos( txtX, txtY + lvlH ) end -- create char button local cr = vgui.Create( "DButton", p ) cr:SetText("Create New Character") cr:SetFont( "q_text2" ) cr:SetTextColor( Color( 0, 0, 0, 255 ) ) cr:SizeToContents() cr.w, cr.h = cr:GetSize() cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) ) cr.Paint = function( self ) theme.button( self ) end cr.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) end cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end return p end, charCreate = function( parent ) local pW, pH = parent:GetSize() local args = { CloseButtonText = "Return", CloseButtonFont = "q_text", } local p, c = page.New( parent, args ) c:SetSize( 85 * resScale, 25 * resScale ) local closeW, closeH = c:GetSize() c:SetPos( padding*4, (pH - closeH) - padding*4 ) return p end } function menu.open( dt ) Quantum.Client.IsInMenu = true -- hide the hud if( !f ) then local f = vgui.Create( "DFrame" ) f:SetTitle( "Character Menu" ) f:SetSize( sw, sh ) f.Paint = function( self, w, h ) surface.SetDrawColor( 0, 0, 0, 120 ) surface.DrawRect( 0, 0, w, h ) end f:SetDraggable( false ) f:MakePopup() function f:OnClose() Quantum.Client.IsInMenu = false -- show the hud when closed end local charSel = pages.charSelect( f ) -- test end end return menu